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What is the point of GM's notes?
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<blockquote data-quote="Imaro" data-source="post: 8235376" data-attributes="member: 48965"><p>Just something I'm musing on and I'm not sure it's totally coherent but here goes... </p><p></p><p>Should we be confining ourselves to styles of play or should we be striving for something akin to being styleless. I would think the single best practice for running any session of a ttrpg game would be to pick and choose what works for you and your table in the moment of play, sort of like Bruce Lee's Tao of Jeet Kune Do or the way modern MMA tends to work. </p><p></p><p>A modern MMA fighter (at least a good one) doesn't define himself as a striker and then summarily swear off ever learning or using grappling so then why should I seek to purposefully limit what can or cannot be a part of my game by defining a play style or accepting a play style for myself? Now don't get me wrong being styleless play isn't about accepting and using everything either, if something does not work for you and/or your group you don't use it, plain and simple. IMO moving in this direction isn't really about accepting and practicing a specific style but instead the discussion, usage and (at times) discarding of specific techniques and what result their usage produces. I think styleless play would elevate results, real experiences and practicality while discarding or eschewing obscure terminology, rote and pseudo-intellectualism. It would ask the simple question... If I want to achieve X in my game what are the techniques (in an easily understandable breakdown) that can do this? It would then be left up to the one asking the question which is the best technique for his or her particular game and the answer they choose would have the fluidity to change at anytime once it either no longer serves it's purpose, a better technique is discovered or the result it produces is no longer desired. </p><p></p><p>Eh, maybe I'm being crazy here if so just disregard but this makes more sense to me and is where I believe alot of people (including myself) already are in how they approach their games, they don't adhere to a "style" they pick and choose and bend and adapt and that's why for some these discussions of "styles" are so hard.</p></blockquote><p></p>
[QUOTE="Imaro, post: 8235376, member: 48965"] Just something I'm musing on and I'm not sure it's totally coherent but here goes... Should we be confining ourselves to styles of play or should we be striving for something akin to being styleless. I would think the single best practice for running any session of a ttrpg game would be to pick and choose what works for you and your table in the moment of play, sort of like Bruce Lee's Tao of Jeet Kune Do or the way modern MMA tends to work. A modern MMA fighter (at least a good one) doesn't define himself as a striker and then summarily swear off ever learning or using grappling so then why should I seek to purposefully limit what can or cannot be a part of my game by defining a play style or accepting a play style for myself? Now don't get me wrong being styleless play isn't about accepting and using everything either, if something does not work for you and/or your group you don't use it, plain and simple. IMO moving in this direction isn't really about accepting and practicing a specific style but instead the discussion, usage and (at times) discarding of specific techniques and what result their usage produces. I think styleless play would elevate results, real experiences and practicality while discarding or eschewing obscure terminology, rote and pseudo-intellectualism. It would ask the simple question... If I want to achieve X in my game what are the techniques (in an easily understandable breakdown) that can do this? It would then be left up to the one asking the question which is the best technique for his or her particular game and the answer they choose would have the fluidity to change at anytime once it either no longer serves it's purpose, a better technique is discovered or the result it produces is no longer desired. Eh, maybe I'm being crazy here if so just disregard but this makes more sense to me and is where I believe alot of people (including myself) already are in how they approach their games, they don't adhere to a "style" they pick and choose and bend and adapt and that's why for some these discussions of "styles" are so hard. [/QUOTE]
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