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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8235385" data-attributes="member: 6696971"><p>Its an interesting essay. But personally, I would say the "Be water..." space has an extremely robust history in TTRPGs in all of the general use games and the "kitchen sink D&D" approach (in genre and technique).</p><p></p><p>There is definitely value in that, but there is also conceptual and realized threats there (that happen both in MMA and TTRPGs):</p><p></p><ul> <li data-xf-list-type="ul">Not having a well-developed, focused base/substrate to build from and rely upon when the bullets fly.</li> <li data-xf-list-type="ul">Not having strong fundamentals in any given discipline/style because you've spread yourself thin.</li> <li data-xf-list-type="ul">Not being able to integrate the disciplines/styles (either because you personally cannot do it...or they aren't practically/efficiently able to be integrated).</li> </ul><p></p><p>I like your essay but mostly because of the inherent danger in the message to both fighting and TTRPGing.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8235385, member: 6696971"] Its an interesting essay. But personally, I would say the "Be water..." space has an extremely robust history in TTRPGs in all of the general use games and the "kitchen sink D&D" approach (in genre and technique). There is definitely value in that, but there is also conceptual and realized threats there (that happen both in MMA and TTRPGs): [LIST] [*]Not having a well-developed, focused base/substrate to build from and rely upon when the bullets fly. [*]Not having strong fundamentals in any given discipline/style because you've spread yourself thin. [*]Not being able to integrate the disciplines/styles (either because you personally cannot do it...or they aren't practically/efficiently able to be integrated). [/LIST] I like your essay but mostly because of the inherent danger in the message to both fighting and TTRPGing. [/QUOTE]
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What is the point of GM's notes?
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