Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8235633" data-attributes="member: 85555"><p>Part of it is this isn't as black and white as 'referencing the notes or not referencing the notes'. I think if you are simply saying there are two types of games: ones where the players can contribute to the setting out of character and one where they cannot contribute to the setting out of character. Then I Suppose this is accurate. I don't know that calling it referencing the notes makes sense to me. But I would also point out this is a very limited example. We are talking about the character creation phase. In my experience almost every sandbox GM handles that part of the game differently. Some insult on using pure randomness to generate characters, some allow for back and forth, some allow for mild amounts of setting creation (for example it would be over the line I think in most typical sandboxes for the player to propose a kingdom and for that to now exist in the setting: but proposing a wealthy family of merchants that come from a city in the north, or proposing a neighborhood in one of the GMs cities where the children fought for copper coins in the streets and as a result it has produced a number of skilled pit fighters, those latter examples would probably be okay in a lot of sandbox campaigns, not everyone but a lot). Again this is a pretty organic, group dependent part of the game. I think no matter what style you are playing it is really going to vary. But once play begins, my point about the pit fighters is the players do get to shape the setting through their character, and the focus of play is largely around that energy that arises when the players take initiative. I wouldn't describe that as playing to discover what's in the GM's notes. Notes may be relevant and important. But a lot of it is going to be the GM having to come up with and extrapolate answers on the fly in response to the players prodding in different directions (and that is very different from referencing the notes alone because if you were just referencing the notes, your answer would be 'no you don't find anything like that' to anything that doesn't seem to have an answer in the notes. A living world sandbox GM is more likely to be taking the position of "let me think and decide if that is reasonable or fits with the world or campaign concept". Generally the world is coming from the GM, and that is an important distinction in most pure sandboxes. But the you can't just ignore the talk of 'living world' and the world being alive because that is so important to this playstyle.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8235633, member: 85555"] Part of it is this isn't as black and white as 'referencing the notes or not referencing the notes'. I think if you are simply saying there are two types of games: ones where the players can contribute to the setting out of character and one where they cannot contribute to the setting out of character. Then I Suppose this is accurate. I don't know that calling it referencing the notes makes sense to me. But I would also point out this is a very limited example. We are talking about the character creation phase. In my experience almost every sandbox GM handles that part of the game differently. Some insult on using pure randomness to generate characters, some allow for back and forth, some allow for mild amounts of setting creation (for example it would be over the line I think in most typical sandboxes for the player to propose a kingdom and for that to now exist in the setting: but proposing a wealthy family of merchants that come from a city in the north, or proposing a neighborhood in one of the GMs cities where the children fought for copper coins in the streets and as a result it has produced a number of skilled pit fighters, those latter examples would probably be okay in a lot of sandbox campaigns, not everyone but a lot). Again this is a pretty organic, group dependent part of the game. I think no matter what style you are playing it is really going to vary. But once play begins, my point about the pit fighters is the players do get to shape the setting through their character, and the focus of play is largely around that energy that arises when the players take initiative. I wouldn't describe that as playing to discover what's in the GM's notes. Notes may be relevant and important. But a lot of it is going to be the GM having to come up with and extrapolate answers on the fly in response to the players prodding in different directions (and that is very different from referencing the notes alone because if you were just referencing the notes, your answer would be 'no you don't find anything like that' to anything that doesn't seem to have an answer in the notes. A living world sandbox GM is more likely to be taking the position of "let me think and decide if that is reasonable or fits with the world or campaign concept". Generally the world is coming from the GM, and that is an important distinction in most pure sandboxes. But the you can't just ignore the talk of 'living world' and the world being alive because that is so important to this playstyle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top