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What is the point of GM's notes?
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<blockquote data-quote="Fenris-77" data-source="post: 8236046" data-attributes="member: 6993955"><p>There are tons of ways, but let me pluck the low hanging fruit. First, in a game with the authorial permission we're talking about a player can, for example, speak in character about new facts related to their background. So a fighter might say <em>the gladiatorial schools in Omnia are brutal, especially the House of Grinnell, they whip their slaves with a barbed lash</em> if that fact is something that the character might know even in cases where the GM had nothing written about those schools or their character. This kind of thing often happens by GM invitation in games where it's common, with phrases like<em> tell me how your character might know this</em>.</p><p></p><p>Second, and perhaps more important for your understanding of how these games work, is that much of this talk actually happens out of character. RPGs focus in and out of full in-character play and this kind of new fact often gets discussed during what we might broadly call downtime, where the focus zooms out a little and the players (and GM) talk about the game but only partially or even not at all in character.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8236046, member: 6993955"] There are tons of ways, but let me pluck the low hanging fruit. First, in a game with the authorial permission we're talking about a player can, for example, speak in character about new facts related to their background. So a fighter might say [I]the gladiatorial schools in Omnia are brutal, especially the House of Grinnell, they whip their slaves with a barbed lash[/I] if that fact is something that the character might know even in cases where the GM had nothing written about those schools or their character. This kind of thing often happens by GM invitation in games where it's common, with phrases like[I] tell me how your character might know this[/I]. Second, and perhaps more important for your understanding of how these games work, is that much of this talk actually happens out of character. RPGs focus in and out of full in-character play and this kind of new fact often gets discussed during what we might broadly call downtime, where the focus zooms out a little and the players (and GM) talk about the game but only partially or even not at all in character. [/QUOTE]
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What is the point of GM's notes?
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