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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8236060" data-attributes="member: 6698278"><p>I don't see the fiction generated in your example at that point. The fiction is generated when the GM rolls and determines a result.</p><p></p><p>So in a game with a predefined reality, </p><p>1. The GM would first no if the barkeep knows NotBob the Vile. So a roll very much could be made depending on the value of the coin in hand and the barkeeps fear of NotBob and fear of the PC. </p><p>2. if the roll is successful, the information known to the barkeep would be given and if not successful the barkeep would likely lie.</p><p></p><p>The difference would be whether there exists a relationship between the barkeep and NotBob the Vile. In your games, you are establishing a relationship by die roll. If the die is successful, then the knowledge that the barkeep knows something becomes game knowledge. In theory it would matter who I talked to in the bar or which barkeep I talked to because the reality will be established by die roll. That would not be the case in my games. One barkeep might know a lot more than another. Now if the DM is out of his element and has to dice for knowledge of the barkeep then the situation would be more similar. I'd try in most cases in my game to avoid getting in such a situation but I'm sure plenty in my style of gaming do that do to limits on their prep.</p><p></p><p>I'm primarily focused though on the situation where the PC establishes fiction. For example, the PC says I am from the great city of Arbigal. The DM would immediately know that such a city does not exist. Now, prior to campaign start, the player might say to the DM that he wants to be from the greatest city in the world so the DM gives him the name. I tend to establish background prior to starting the campaign.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8236060, member: 6698278"] I don't see the fiction generated in your example at that point. The fiction is generated when the GM rolls and determines a result. So in a game with a predefined reality, 1. The GM would first no if the barkeep knows NotBob the Vile. So a roll very much could be made depending on the value of the coin in hand and the barkeeps fear of NotBob and fear of the PC. 2. if the roll is successful, the information known to the barkeep would be given and if not successful the barkeep would likely lie. The difference would be whether there exists a relationship between the barkeep and NotBob the Vile. In your games, you are establishing a relationship by die roll. If the die is successful, then the knowledge that the barkeep knows something becomes game knowledge. In theory it would matter who I talked to in the bar or which barkeep I talked to because the reality will be established by die roll. That would not be the case in my games. One barkeep might know a lot more than another. Now if the DM is out of his element and has to dice for knowledge of the barkeep then the situation would be more similar. I'd try in most cases in my game to avoid getting in such a situation but I'm sure plenty in my style of gaming do that do to limits on their prep. I'm primarily focused though on the situation where the PC establishes fiction. For example, the PC says I am from the great city of Arbigal. The DM would immediately know that such a city does not exist. Now, prior to campaign start, the player might say to the DM that he wants to be from the greatest city in the world so the DM gives him the name. I tend to establish background prior to starting the campaign. [/QUOTE]
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What is the point of GM's notes?
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