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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8236325" data-attributes="member: 6698278"><p>Even sandbox gaming does not own the idea of GM created in game reality. People doing APs for example so sure there are a group if concepts I hold dear to my gaming. I listed them off. They aren't interconnected necessarily. I do though think when you allow players to introduce new stuff that isn't in the purview of a character that at least temporarily you are stepping out of the character viewpoint. </p><p></p><p>I've listed these before but I will again for reference. </p><p>1. Sandbox world. GM provides a lot of detailed areas and the PCs do as they will inside the sandbox.</p><p></p><p>2. Skilled Play. Meaning prep, strategy, and tactics matter. My players have often spent time discussing the equipment they will take on a particular journey. They also plot strategy against certain really tough monsters especially if defeated on their first encounter. If you don't search for a secret door, you may not get what's behind the door and if your search skill is not good enough you may not get it. </p><p></p><p>3. Character Viewpoint - Some might call this Actor stance and they may be right but I don't want to defend every aspect of it if I've misjudged it's usage. I'm leery of loaded terms with you guys. Basically you can only do what your character could do. You perceive the world via description from the GM.</p><p></p><p>4. DM neutrality and fairness in adjudication. Let the dice fall where they fall.</p><p></p><p>All of the above are things I consider pretty important. </p><p></p><p>I do think though that those wanting a character viewpoint will of necessity want a GM based reality world. The reverse is not necessarily true.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8236325, member: 6698278"] Even sandbox gaming does not own the idea of GM created in game reality. People doing APs for example so sure there are a group if concepts I hold dear to my gaming. I listed them off. They aren't interconnected necessarily. I do though think when you allow players to introduce new stuff that isn't in the purview of a character that at least temporarily you are stepping out of the character viewpoint. I've listed these before but I will again for reference. 1. Sandbox world. GM provides a lot of detailed areas and the PCs do as they will inside the sandbox. 2. Skilled Play. Meaning prep, strategy, and tactics matter. My players have often spent time discussing the equipment they will take on a particular journey. They also plot strategy against certain really tough monsters especially if defeated on their first encounter. If you don't search for a secret door, you may not get what's behind the door and if your search skill is not good enough you may not get it. 3. Character Viewpoint - Some might call this Actor stance and they may be right but I don't want to defend every aspect of it if I've misjudged it's usage. I'm leery of loaded terms with you guys. Basically you can only do what your character could do. You perceive the world via description from the GM. 4. DM neutrality and fairness in adjudication. Let the dice fall where they fall. All of the above are things I consider pretty important. I do think though that those wanting a character viewpoint will of necessity want a GM based reality world. The reverse is not necessarily true. [/QUOTE]
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What is the point of GM's notes?
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