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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8236351" data-attributes="member: 16814"><p>The example here was the character asking a bartender for information. Whether or not that bartender has information, or what information the bartender has, isn't generated by the player, so the player isn't asked to step out of their character at all. What's happening is that the player declares an action for their character, and play follows that to see what happens. Recall, there's a chance that asking the bartended ends up badly for the character, with not information gained, or that they do get some info but there's an unwanted complication. Regardless, the player isn't doing any of these things -- they're having their character ask the bartender for information.</p><p></p><p>The only difference between the Blades example of play I gave and the one I think you have in mind is how the result of this action declaration is determined. You clearly like to look at your prep, either because this is already prepped or that prep will provide you a structure for answering. This is perfectly cromulent. But, doing this doesn't increase or decrease players playing in character over the Blades approach.</p><p></p><p>Cool. No issues.</p><p></p><p>Nope, and this statement is part of what comes across as very uninformed when you say things like this. What you presented as "character view" above is exactly how it works in Blades in the Dark. The example I gave was exactly in line with this -- your only objection was to how the GM-side played, not the PC side.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8236351, member: 16814"] The example here was the character asking a bartender for information. Whether or not that bartender has information, or what information the bartender has, isn't generated by the player, so the player isn't asked to step out of their character at all. What's happening is that the player declares an action for their character, and play follows that to see what happens. Recall, there's a chance that asking the bartended ends up badly for the character, with not information gained, or that they do get some info but there's an unwanted complication. Regardless, the player isn't doing any of these things -- they're having their character ask the bartender for information. The only difference between the Blades example of play I gave and the one I think you have in mind is how the result of this action declaration is determined. You clearly like to look at your prep, either because this is already prepped or that prep will provide you a structure for answering. This is perfectly cromulent. But, doing this doesn't increase or decrease players playing in character over the Blades approach. Cool. No issues. Nope, and this statement is part of what comes across as very uninformed when you say things like this. What you presented as "character view" above is exactly how it works in Blades in the Dark. The example I gave was exactly in line with this -- your only objection was to how the GM-side played, not the PC side. [/QUOTE]
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What is the point of GM's notes?
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