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What is the point of GM's notes?
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<blockquote data-quote="TwoSix" data-source="post: 8236368" data-attributes="member: 205"><p>This. [USER=10638]@Emirikol[/USER] seems to be saying that player authorship is fundamentally incompatible with immersion. I don't really agree with that, but let's accept it as a premise.</p><p></p><p>Even accepting that, player authorship isn't <em>required</em> for the GM to frame a note-free, full-improv world that responds to player declaration and resolution mechanics only. The players can stay totally in character, only framing situations that they know in-character to be likely (no making up cities or geography or anything). And the GM responds to that, taking responsibility to frame necessary situational information as becomes relevant.</p><p></p><p>Whether or not the GM has a 450 page binder full of notes for every hex on their map, or is making it up all on the fly is a significant play style difference to the <em>GM</em>, but will be invisible to the players unless the players are actively evaluating the GM's process of generation and trying to gauge if the GM is actually making stuff up. It seems to be a pretty important aesthetic criterion for a lot of people(!), but doesn't say anything about the validity of various styles, merely in people's reaction to that style. </p><p></p><p>Ultimately, if you're judging the GM for not prepping enough despite the fact the game runs perfectly fine, that's on you for deciding that extra burden on the GM is a necessary condition of play.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8236368, member: 205"] This. [USER=10638]@Emirikol[/USER] seems to be saying that player authorship is fundamentally incompatible with immersion. I don't really agree with that, but let's accept it as a premise. Even accepting that, player authorship isn't [i]required[/i] for the GM to frame a note-free, full-improv world that responds to player declaration and resolution mechanics only. The players can stay totally in character, only framing situations that they know in-character to be likely (no making up cities or geography or anything). And the GM responds to that, taking responsibility to frame necessary situational information as becomes relevant. Whether or not the GM has a 450 page binder full of notes for every hex on their map, or is making it up all on the fly is a significant play style difference to the [i]GM[/i], but will be invisible to the players unless the players are actively evaluating the GM's process of generation and trying to gauge if the GM is actually making stuff up. It seems to be a pretty important aesthetic criterion for a lot of people(!), but doesn't say anything about the validity of various styles, merely in people's reaction to that style. Ultimately, if you're judging the GM for not prepping enough despite the fact the game runs perfectly fine, that's on you for deciding that extra burden on the GM is a necessary condition of play. [/QUOTE]
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What is the point of GM's notes?
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