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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8236484" data-attributes="member: 85555"><p>But it is the same thing, just distributed among players now. If I am adding to the story as a player, well then I am just doing what the GM does, and I am working off my 'notes' being the only one who knows in that moment what the note is. So I just don't see how these are really different in terms of one being labeled notes and one fiction. I think if you replaced the term 'notes' with 'setting' you would honestly get a lot less push back on this concept. Playing to discover the GM's world, is at least a more accurate assessment of what is going on. Playing to discover the GM's notes, as I've said many times, is dismissive and insulting as a characterization.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8236484, member: 85555"] But it is the same thing, just distributed among players now. If I am adding to the story as a player, well then I am just doing what the GM does, and I am working off my 'notes' being the only one who knows in that moment what the note is. So I just don't see how these are really different in terms of one being labeled notes and one fiction. I think if you replaced the term 'notes' with 'setting' you would honestly get a lot less push back on this concept. Playing to discover the GM's world, is at least a more accurate assessment of what is going on. Playing to discover the GM's notes, as I've said many times, is dismissive and insulting as a characterization. [/QUOTE]
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What is the point of GM's notes?
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