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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8236598" data-attributes="member: 29398"><p>They're kind of not, really, or not as much as you think.</p><p></p><p>The difference is mostly that in those types of games what you see as your character can become the fiction if you put it there, because before you do so there might be nothing there at all.</p><p></p><p>For example, for whatever reason you or another player has pulled the party into a scene at an outdoor market. You, in-character, decide that while you're here you're going to check out the lute-maker's stall to see if she's got anything particularly fine today. Congratulations - you just added a lute-maker's stall to this fictional marketplace by simply assuming its presence (you can do this as there's no obvious reason why such a stall would not exist in that place and thus no reason for any sort of roll) and declaring your action. Oh, and by the way you also just added the lute-maker herself and made her female. Carry on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the sort of game you or I might play, the GM would either know up-front whether or not there's such a stall in this particular market or would roll to determine on the fly if one exists.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8236598, member: 29398"] They're kind of not, really, or not as much as you think. The difference is mostly that in those types of games what you see as your character can become the fiction if you put it there, because before you do so there might be nothing there at all. For example, for whatever reason you or another player has pulled the party into a scene at an outdoor market. You, in-character, decide that while you're here you're going to check out the lute-maker's stall to see if she's got anything particularly fine today. Congratulations - you just added a lute-maker's stall to this fictional marketplace by simply assuming its presence (you can do this as there's no obvious reason why such a stall would not exist in that place and thus no reason for any sort of roll) and declaring your action. Oh, and by the way you also just added the lute-maker herself and made her female. Carry on. :) In the sort of game you or I might play, the GM would either know up-front whether or not there's such a stall in this particular market or would roll to determine on the fly if one exists. [/QUOTE]
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What is the point of GM's notes?
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