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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8236641" data-attributes="member: 42582"><p>If establishing the fiction is distributed, and even verging on symmetrically multilateral, then it makes no sense to say that anyone is discovering anyone else's notes.</p><p></p><p>What about when establishing the fiction is heavily concentrated in one participant, why a high degree of asymmetry verging on unilateral authorship? If you don't like to describe how the other participants gain cognitive access to the fiction as <em>learning what is in the GM's notes</em>, what alternative description would you suggest for this sort of scenario? One that adequately captures its asymmetric-verging-on-unilateral character?</p><p></p><p></p><p>You seem to be focusing very heavily on the word <em>notes</em>. You seem to suppose that I am contrasting <em>notes</em> with fiction. I am not. I am using <em>notes</em> as a shorthand to do two things: (1) contrast with the <em>shared fiction</em> - the essence of GM's notes made in preparation is that they are not shared; and (2) emphasise the asymmetric-verging-on-unilateral character of the process whereby <em>what is imagined in the GM's mind </em>becomes shared fiction.</p><p></p><p>If you want to suggest an alternative shorthand I'm all ears. But the shorthand would have to adequately convey both (1) and (2).</p><p></p><p></p><p>No I didn't. I actually posted explaining why it is an incorrect description of (say) Burning Wheel as I play it to say that the player contributes to the setting/fiction out of character.</p><p></p><p>I also want to emphasise something which I am not sure that you are aware of: it is possible to have <em>players contributing to the setting/fiction in character</em> in ways that do not require an <em>asymmetric-verging-on-unilateral-from-the-GM</em> process for establishing the shared fiction. Games that I'm aware of that illustrate this fact include Apocalypse World, Dungeon World, Dogs in the Vineyard, Burning Wheel and Classic Traveller.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8236641, member: 42582"] If establishing the fiction is distributed, and even verging on symmetrically multilateral, then it makes no sense to say that anyone is discovering anyone else's notes. What about when establishing the fiction is heavily concentrated in one participant, why a high degree of asymmetry verging on unilateral authorship? If you don't like to describe how the other participants gain cognitive access to the fiction as [I]learning what is in the GM's notes[/I], what alternative description would you suggest for this sort of scenario? One that adequately captures its asymmetric-verging-on-unilateral character? You seem to be focusing very heavily on the word [I]notes[/I]. You seem to suppose that I am contrasting [I]notes[/I] with fiction. I am not. I am using [I]notes[/I] as a shorthand to do two things: (1) contrast with the [I]shared fiction[/I] - the essence of GM's notes made in preparation is that they are not shared; and (2) emphasise the asymmetric-verging-on-unilateral character of the process whereby [I]what is imagined in the GM's mind [/I]becomes shared fiction. If you want to suggest an alternative shorthand I'm all ears. But the shorthand would have to adequately convey both (1) and (2). No I didn't. I actually posted explaining why it is an incorrect description of (say) Burning Wheel as I play it to say that the player contributes to the setting/fiction out of character. I also want to emphasise something which I am not sure that you are aware of: it is possible to have [I]players contributing to the setting/fiction in character[/I] in ways that do not require an [I]asymmetric-verging-on-unilateral-from-the-GM[/I] process for establishing the shared fiction. Games that I'm aware of that illustrate this fact include Apocalypse World, Dungeon World, Dogs in the Vineyard, Burning Wheel and Classic Traveller. [/QUOTE]
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What is the point of GM's notes?
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