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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8236711" data-attributes="member: 42582"><p>[USER=23751]@Maxperson[/USER], [USER=85555]@Bedrockgames[/USER].</p><p></p><p>I don't really follow your replies. You say that the GM is in charge, but you also say that the players "have input" and "help shape things". But they don't have "narrative power" (whatever that means - <em>narrative power </em>sounds like the power to shape the fiction, so if players don't have that then I'm not sure what their input and shaping consist in, so maybe it means something else?).</p><p></p><p>Do you agree that there is an approach to RPG play in which the GM is empowered to determine the outcomes of action resolutions based on a prior conception of the fiction (whether that is sourced in notes or imagination)? And do you agree that there is an approach to play in which the answer to a player's question <em>what do I see</em> or <em>what do I find</em> or <em>what do I know about <this gameworld element the GM has just introduced> </em>is typically provided by the GM making a decision based on his/her prior conception of the fiction, perhaps relying on a Knowledge check (or INT check or whatever the system dictates) to determine how much of his/her prior conception to share?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8236711, member: 42582"] [USER=23751]@Maxperson[/USER], [USER=85555]@Bedrockgames[/USER]. I don't really follow your replies. You say that the GM is in charge, but you also say that the players "have input" and "help shape things". But they don't have "narrative power" (whatever that means - [I]narrative power [/I]sounds like the power to shape the fiction, so if players don't have that then I'm not sure what their input and shaping consist in, so maybe it means something else?). Do you agree that there is an approach to RPG play in which the GM is empowered to determine the outcomes of action resolutions based on a prior conception of the fiction (whether that is sourced in notes or imagination)? And do you agree that there is an approach to play in which the answer to a player's question [I]what do I see[/I] or [I]what do I find[/I] or [I]what do I know about <this gameworld element the GM has just introduced> [/I]is typically provided by the GM making a decision based on his/her prior conception of the fiction, perhaps relying on a Knowledge check (or INT check or whatever the system dictates) to determine how much of his/her prior conception to share? [/QUOTE]
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What is the point of GM's notes?
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