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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8236798" data-attributes="member: 6698278"><p>Okay so maybe we are getting somewhere here. </p><p></p><p>Do you not agree though that in the real world I do not see people and make up a story about them and it become true? Can we agree on that? In a GM notes based world, the notes are reality. So if a character just up and says he knows someone out of the blue when in fact at that moment the character does not know anything about that person, that is not something anyone in our world would ever do. </p><p></p><p>I get the distinction somewhat though. Obviously how radical you get at authoring as a player would dictate how outrageous this might seem. And minor authorings like knowing a barkeep etc... might not seem so bad to many people who would balk at you conjuring a city into existence out of nothing. So there are I suppose extremes. </p><p></p><p>So here is the process that happens....</p><p>1. GM says you enter a tavern in the shady part of town</p><p>2. Bob the player of the rogue character decides as the player that his character knows the barkeep and thus puts that thought into his characters head. </p><p>3. The rogue character then says "Hey I know this barkeep let's see if she knows anything"</p><p></p><p>Now, the #2 part is not spoken. It's a thought in Bob's head. </p><p>In my style here is how it might go...</p><p>1. GM says you enter a tavern in the shady part of town</p><p>2. Bob asks what his rogue sees. What are the rogues eyes taking in....</p><p>3. GM consults notes and sees that the barkeep is someone the character knows.</p><p>4. GM says "You see Blondy the Barkeep an old friend of yours. She smiles and waves."</p><p></p><p>So in one instance, information is put into a characters head by that characters player. In the other the GM is describing what the character sees and is passing information to the player from the characters mind. I see a difference here. Call it what you will.</p><p></p><p>Now if this area is full of people the PC knows, a lot of this information might be handed out ahead of time. Prior to the game it would be fine if a PC says he wants to be immersed in the underworld and known by a lot of people. Okay assuming I have an underworld, I take note of that.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8236798, member: 6698278"] Okay so maybe we are getting somewhere here. Do you not agree though that in the real world I do not see people and make up a story about them and it become true? Can we agree on that? In a GM notes based world, the notes are reality. So if a character just up and says he knows someone out of the blue when in fact at that moment the character does not know anything about that person, that is not something anyone in our world would ever do. I get the distinction somewhat though. Obviously how radical you get at authoring as a player would dictate how outrageous this might seem. And minor authorings like knowing a barkeep etc... might not seem so bad to many people who would balk at you conjuring a city into existence out of nothing. So there are I suppose extremes. So here is the process that happens.... 1. GM says you enter a tavern in the shady part of town 2. Bob the player of the rogue character decides as the player that his character knows the barkeep and thus puts that thought into his characters head. 3. The rogue character then says "Hey I know this barkeep let's see if she knows anything" Now, the #2 part is not spoken. It's a thought in Bob's head. In my style here is how it might go... 1. GM says you enter a tavern in the shady part of town 2. Bob asks what his rogue sees. What are the rogues eyes taking in.... 3. GM consults notes and sees that the barkeep is someone the character knows. 4. GM says "You see Blondy the Barkeep an old friend of yours. She smiles and waves." So in one instance, information is put into a characters head by that characters player. In the other the GM is describing what the character sees and is passing information to the player from the characters mind. I see a difference here. Call it what you will. Now if this area is full of people the PC knows, a lot of this information might be handed out ahead of time. Prior to the game it would be fine if a PC says he wants to be immersed in the underworld and known by a lot of people. Okay assuming I have an underworld, I take note of that. [/QUOTE]
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What is the point of GM's notes?
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