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What is the point of GM's notes?
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<blockquote data-quote="Ovinomancer" data-source="post: 8236962" data-attributes="member: 16814"><p>But, what's the difference? The secret door being there or not is still authored into the fiction by one of the game's participants. What's the functional difference in who does it?</p><p></p><p>My answers: the difference is in preference and play priorities. If the GM is authoring everything, and presenting it as a puzzle to the players to pick up on and make smart decisions, then this is a fine way to play. It's different from an approach that looks at the fiction as something to discover in play. However, this said, that actual functional difference is only in who gets to say what, and that's a very interesting way to look at games -- it's not about creating a believable world, as both approaches I've discussed do this, but rather about who builds that world and how. These are important discussions and differences, they generate different kinds of experiences, but it's not about creating a believable world at all, and the sooner we move past this as a conceit, the sooner productive discussion about approaches occur.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8236962, member: 16814"] But, what's the difference? The secret door being there or not is still authored into the fiction by one of the game's participants. What's the functional difference in who does it? My answers: the difference is in preference and play priorities. If the GM is authoring everything, and presenting it as a puzzle to the players to pick up on and make smart decisions, then this is a fine way to play. It's different from an approach that looks at the fiction as something to discover in play. However, this said, that actual functional difference is only in who gets to say what, and that's a very interesting way to look at games -- it's not about creating a believable world, as both approaches I've discussed do this, but rather about who builds that world and how. These are important discussions and differences, they generate different kinds of experiences, but it's not about creating a believable world at all, and the sooner we move past this as a conceit, the sooner productive discussion about approaches occur. [/QUOTE]
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What is the point of GM's notes?
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