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What is the point of GM's notes?
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<blockquote data-quote="Emerikol" data-source="post: 8236975" data-attributes="member: 6698278"><p>There is a massive difference. The GM is not a player in the typical sense. He is a special player with a special job. This enables the other players, those running characters, to do so from a pure actor stance. Meaning they do what their characters can do and this is deeply satisfying for some people. It feels more real and more immersive. </p><p></p><p></p><p>And while in theory, I don't dispute it's possible for everyone to be authors in a roleplaying game and it be believable, I don't feel that it is that way in practice. At least not to me which is why I use the language I do. If I know as a PC that I'm creating something that is not there yet, I am pushed out of my character viewpoint. You may not be but I am. </p><p></p><p>It's very much like five authors saying they are going to write a novel together. It's possible it would be a great novel but the likelihood is low. Passing the creative wand if you will from hand to hand will lead to inconsistencies and shallowness in my opinion. Because creating things on the fly for even one person is hard to do well. The GM is not creating things on the fly or at least not very much at all. He is spending time in advance and he can revise as he goes. I don't know how many times I've revisited my map and revised it or moved a city before the game starts. I don't think I could do it as one person let alone five people most of whom aren't nearly as committed to the game as I am.</p><p></p><p>Now having said that, I am happy if it works for you and I am not denying your experience. You should not deny mine. I think you will find a lot of people that use the exact same language because for them it is true as well. A world created on the fly is just not possibly as good a world as one done in advance. We are mortals. </p><p></p><p>So take this to heart. I am not trying to offend you and I am very much doing my best not to interpret what you say as you trying to offend me. When you deny my own experience of a game though, you really should just speak for yourself. When I say something is immersive or shallow, I am speaking for myself. I am happy the hobby is broad and people engage in all sorts of ways. I am fascinated by some of the rules systems you guys develop. I just don't have the time or commitment to play that way for long.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8236975, member: 6698278"] There is a massive difference. The GM is not a player in the typical sense. He is a special player with a special job. This enables the other players, those running characters, to do so from a pure actor stance. Meaning they do what their characters can do and this is deeply satisfying for some people. It feels more real and more immersive. And while in theory, I don't dispute it's possible for everyone to be authors in a roleplaying game and it be believable, I don't feel that it is that way in practice. At least not to me which is why I use the language I do. If I know as a PC that I'm creating something that is not there yet, I am pushed out of my character viewpoint. You may not be but I am. It's very much like five authors saying they are going to write a novel together. It's possible it would be a great novel but the likelihood is low. Passing the creative wand if you will from hand to hand will lead to inconsistencies and shallowness in my opinion. Because creating things on the fly for even one person is hard to do well. The GM is not creating things on the fly or at least not very much at all. He is spending time in advance and he can revise as he goes. I don't know how many times I've revisited my map and revised it or moved a city before the game starts. I don't think I could do it as one person let alone five people most of whom aren't nearly as committed to the game as I am. Now having said that, I am happy if it works for you and I am not denying your experience. You should not deny mine. I think you will find a lot of people that use the exact same language because for them it is true as well. A world created on the fly is just not possibly as good a world as one done in advance. We are mortals. So take this to heart. I am not trying to offend you and I am very much doing my best not to interpret what you say as you trying to offend me. When you deny my own experience of a game though, you really should just speak for yourself. When I say something is immersive or shallow, I am speaking for myself. I am happy the hobby is broad and people engage in all sorts of ways. I am fascinated by some of the rules systems you guys develop. I just don't have the time or commitment to play that way for long. [/QUOTE]
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What is the point of GM's notes?
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