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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8237109" data-attributes="member: 6696971"><p>[USER=6785785]@hawkeyefan[/USER]</p><p></p><p>When Haight was investigating the "site-of-the-murder-scene" haunted Union Hall or dealing with "Ghost Field Manifested Storm" with the child poltergeist who threw the incorporeal ball at your feet and expected you to "play with him", how did you (the person playing) <em>feel (because so much focus has been put on "feel") </em>and why? However you felt, it certainly wasn't due to some elaborate, purple prose-ey exposition dump on my end.</p><p></p><p>[USER=6993955]@Fenris-77[/USER]</p><p></p><p>How did you feel beholding this from afar?</p><p></p><p>I'd be curious to hear the answers framed by (a) stance, (b) situation framing, (c) mechanics (all of it including potential action resolution fallout and snowballing in a direction different from where it went in our game), and (d) "<adjectives> world." If you had to guess why you guys felt way x and why someone else (like [USER=6698278]@Emerikol[/USER] ) might feel way y about these moments, what would you attribute that to (with respect to the above)?</p><p></p><p>EDIT - If its not clear what this is for, I'm looking for (a) first hand anecdote regarding "feels" and (b) steelmanning someone who might feel differently (and why they might).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8237109, member: 6696971"] [USER=6785785]@hawkeyefan[/USER] When Haight was investigating the "site-of-the-murder-scene" haunted Union Hall or dealing with "Ghost Field Manifested Storm" with the child poltergeist who threw the incorporeal ball at your feet and expected you to "play with him", how did you (the person playing) [I]feel (because so much focus has been put on "feel") [/I]and why? However you felt, it certainly wasn't due to some elaborate, purple prose-ey exposition dump on my end. [USER=6993955]@Fenris-77[/USER] How did you feel beholding this from afar? I'd be curious to hear the answers framed by (a) stance, (b) situation framing, (c) mechanics (all of it including potential action resolution fallout and snowballing in a direction different from where it went in our game), and (d) "<adjectives> world." If you had to guess why you guys felt way x and why someone else (like [USER=6698278]@Emerikol[/USER] ) might feel way y about these moments, what would you attribute that to (with respect to the above)? EDIT - If its not clear what this is for, I'm looking for (a) first hand anecdote regarding "feels" and (b) steelmanning someone who might feel differently (and why they might). [/QUOTE]
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What is the point of GM's notes?
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