Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8237571" data-attributes="member: 42582"><p>In the real world I don't learn about things by making up stories about them. <em>Nor do I learn about things by having someone lese tell me a story that <u>they</u> made up about those things.</em></p><p></p><p></p><p>I have bolded the bit I don't agree with. It's not true that the character does not know anything about that person. To elaborate via an example: if the person is the resident of my PC's home town, then almost certainly my PC knows a great deal about that person. Unless my PC has amnesia, that will include recalling whether we were on good or bad terms last time we met.</p><p></p><p>It's true that, at that point, <em>the player</em> may not know anything about that NPC. But now the question is: <em>who gets to decide what it is that the character knows?</em> You seem to think it's more immersive if the GM tells you. To me, that is radically non-immersive because it makes me feel like my PC is an amnesiac space alien.</p><p></p><p>It's also true that <em>when I author fiction about what/who my PC is seeing</em>, my character is not him-/herself engaged in any act of authorship. <em>My authorship as a player </em>correlates to <em>my character's recollection of his/her memories</em>. When in your game <em>you listen to the GM tell you something that s/he authored about the NPC or other thing your PC is seeing</em>, your character is not him-/herself engaged in a process of listening and learning. <em>Your listening and learning as a player </em>correlates to <em>your character's recollection of his/her memories</em>.</p><p></p><p>Authoring is obviously only a rough correlate to remembering. Likewise listening and learning is only a rough correlate to remembering. You prefer the second. I prefer the first. I don't accept that yours is "in character" in a way that mine is not. Just like <em>remembering</em>, <em>authoring</em> is something that happens inside me. It is immersive in that fashion. Whereas <em>listening and learning </em>is a process of having knowledge come into me from outside, which is not what remembering is like at all. That is why I find it dissociating rather than immersive. What it has in common with remembering is that it is not an "active" creative process. I imagine it is that commonality that makes you prefer it.</p><p></p><p></p><p>I have tried to describe the difference in some detail above.</p><p></p><p></p><p>This is a completely different thing for me from the above, because now we're talking not just about PC memories but about social practices, theological beliefs, etc. The <em>established things </em>you're referring to are, I assume, the GM's notes. For my part I don't see any reason to favour the GM's invention over that of the player, unless there is some direct intersection with the current situation in play (eg if the PCs are about to sneak into the evil high priest's manse, having the player at that point just invent the evil high priest's religious practices might be out of bounds - they'd at least have to succeed on a Religion check).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8237571, member: 42582"] In the real world I don't learn about things by making up stories about them. [I]Nor do I learn about things by having someone lese tell me a story that [U]they[/U] made up about those things.[/I] I have bolded the bit I don't agree with. It's not true that the character does not know anything about that person. To elaborate via an example: if the person is the resident of my PC's home town, then almost certainly my PC knows a great deal about that person. Unless my PC has amnesia, that will include recalling whether we were on good or bad terms last time we met. It's true that, at that point, [I]the player[/I] may not know anything about that NPC. But now the question is: [I]who gets to decide what it is that the character knows?[/I] You seem to think it's more immersive if the GM tells you. To me, that is radically non-immersive because it makes me feel like my PC is an amnesiac space alien. It's also true that [I]when I author fiction about what/who my PC is seeing[/I], my character is not him-/herself engaged in any act of authorship. [I]My authorship as a player [/I]correlates to [I]my character's recollection of his/her memories[/I]. When in your game [I]you listen to the GM tell you something that s/he authored about the NPC or other thing your PC is seeing[/I], your character is not him-/herself engaged in a process of listening and learning. [I]Your listening and learning as a player [/I]correlates to [I]your character's recollection of his/her memories[/I]. Authoring is obviously only a rough correlate to remembering. Likewise listening and learning is only a rough correlate to remembering. You prefer the second. I prefer the first. I don't accept that yours is "in character" in a way that mine is not. Just like [I]remembering[/I], [I]authoring[/I] is something that happens inside me. It is immersive in that fashion. Whereas [I]listening and learning [/I]is a process of having knowledge come into me from outside, which is not what remembering is like at all. That is why I find it dissociating rather than immersive. What it has in common with remembering is that it is not an "active" creative process. I imagine it is that commonality that makes you prefer it. I have tried to describe the difference in some detail above. This is a completely different thing for me from the above, because now we're talking not just about PC memories but about social practices, theological beliefs, etc. The [I]established things [/I]you're referring to are, I assume, the GM's notes. For my part I don't see any reason to favour the GM's invention over that of the player, unless there is some direct intersection with the current situation in play (eg if the PCs are about to sneak into the evil high priest's manse, having the player at that point just invent the evil high priest's religious practices might be out of bounds - they'd at least have to succeed on a Religion check). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top