Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8237620" data-attributes="member: 42582"><p>Let's get down to brass tacks. How deep is your game? Where are the actual play posts that will let me assess that?</p><p></p><p>I've been a player in the sort of game you describe. It was shallow and basically a vehicle for the GM to show of his half-a-dozen clever ideas. Everything that was deep about it was introduced by the players via intra-party roleplay - that is, in effect, in respect of fiction that the GM couldn't easily touch or control.</p><p></p><p>The GM's response to this was to trigger some magical effect that teleported all the PCs 100 years into the gameworld's future. Which, in effect, invalidated or rendered moot all the ideas that we as a player group had built up about the campaign. This reinforced the shallowness and pointlessness and the game fizzled not long after.</p><p></p><p>I've also been a GM in the sort of game that you describe. Over time I realised that the good bits were the ones that were player-facing and player-driven. And that the backstory that I had developed, which would have "the world" unfolding behind-the-scenes in accordance with pre-scripted defaults, was essentially pointless. So I stopped preparing that stuff.</p><p></p><p>I am extremely satisfied with the depth of the gameworlds that emerge out of my current RPGing. They are not as deep as can be conceived of - I think RPGers like Paul Czege and Ron Edwards, for instance, are doing deeper things - but they're as deep or deeper than anything I've ever seen posted on ENworld.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8237620, member: 42582"] Let's get down to brass tacks. How deep is your game? Where are the actual play posts that will let me assess that? I've been a player in the sort of game you describe. It was shallow and basically a vehicle for the GM to show of his half-a-dozen clever ideas. Everything that was deep about it was introduced by the players via intra-party roleplay - that is, in effect, in respect of fiction that the GM couldn't easily touch or control. The GM's response to this was to trigger some magical effect that teleported all the PCs 100 years into the gameworld's future. Which, in effect, invalidated or rendered moot all the ideas that we as a player group had built up about the campaign. This reinforced the shallowness and pointlessness and the game fizzled not long after. I've also been a GM in the sort of game that you describe. Over time I realised that the good bits were the ones that were player-facing and player-driven. And that the backstory that I had developed, which would have "the world" unfolding behind-the-scenes in accordance with pre-scripted defaults, was essentially pointless. So I stopped preparing that stuff. I am extremely satisfied with the depth of the gameworlds that emerge out of my current RPGing. They are not as deep as can be conceived of - I think RPGers like Paul Czege and Ron Edwards, for instance, are doing deeper things - but they're as deep or deeper than anything I've ever seen posted on ENworld. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top