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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8237662" data-attributes="member: 85555"><p>No because what he was saying was in service to this idea: </p><p></p><p></p><p></p><p>That is the kind of equivocation I am talking about. Moving from 'the setting is fictional' to 'there is only the fiction, there is no world'. </p><p></p><p>But I am not interested in fighting you point by point over each little post and statement (I don't have the time). What I will say is the point where we still disagree is on whether this can be characterized as 'discovering the GM's notes'. Like I said, this is reductive, it has the metaphor upside down and I don't think it would lead to better player (I think it would lead to worse play) if you conceive of it in this way. For me, living world is a much better and more accurate model for understanding how to run this kind of game. Playing to discover the notes would just lead people to focus entirely on the notepad prep, not try to bring that material to life in a meaningful way IMO. And as I have said countless times, it is dismissive and insulting. It isn't a label anyone on my side is embracing and there is a reason for that. We've disagreed on that characterization long before this thread. I am not going to be lawyered into adopting your language.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8237662, member: 85555"] No because what he was saying was in service to this idea: That is the kind of equivocation I am talking about. Moving from 'the setting is fictional' to 'there is only the fiction, there is no world'. But I am not interested in fighting you point by point over each little post and statement (I don't have the time). What I will say is the point where we still disagree is on whether this can be characterized as 'discovering the GM's notes'. Like I said, this is reductive, it has the metaphor upside down and I don't think it would lead to better player (I think it would lead to worse play) if you conceive of it in this way. For me, living world is a much better and more accurate model for understanding how to run this kind of game. Playing to discover the notes would just lead people to focus entirely on the notepad prep, not try to bring that material to life in a meaningful way IMO. And as I have said countless times, it is dismissive and insulting. It isn't a label anyone on my side is embracing and there is a reason for that. We've disagreed on that characterization long before this thread. I am not going to be lawyered into adopting your language. [/QUOTE]
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What is the point of GM's notes?
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