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What is the point of GM's notes?
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<blockquote data-quote="Lanefan" data-source="post: 8237750" data-attributes="member: 29398"><p>Once any surprise situations are resolved, or if the PCs saw them ahead of time, the trolls are a known part of the scene and the setting and it's on the players/PCs to find a way to somehow deal with them. Combat is one option, and most games have reasonably robust mechanics for this. Escape is another, and some games' mechanics handle this better than others. Etc.</p><p></p><p>A better comparison, and one I would object to due to the same conflict of interest, would be if the players had a means of, in effect, on the fly authoring a bypass into the setting that meant they wouldn't have to deal with the trolls at all.</p><p></p><p>And of course this all assumes the presence of the trolls is somehow mandated by the situation and-or adventure being run and that the DM didn't plop them there on a whim "just because"; as that's just as bad going the other way.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8237750, member: 29398"] Once any surprise situations are resolved, or if the PCs saw them ahead of time, the trolls are a known part of the scene and the setting and it's on the players/PCs to find a way to somehow deal with them. Combat is one option, and most games have reasonably robust mechanics for this. Escape is another, and some games' mechanics handle this better than others. Etc. A better comparison, and one I would object to due to the same conflict of interest, would be if the players had a means of, in effect, on the fly authoring a bypass into the setting that meant they wouldn't have to deal with the trolls at all. And of course this all assumes the presence of the trolls is somehow mandated by the situation and-or adventure being run and that the DM didn't plop them there on a whim "just because"; as that's just as bad going the other way. [/QUOTE]
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What is the point of GM's notes?
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