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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8237862" data-attributes="member: 42582"><p>The players have no access to the GM's imagination except by the GM either speaking to them or drawing sketches.</p><p></p><p><em>Describe </em>is a synonym, in this context, for <em>tell </em>or <em>communicate</em>. What you have stated - <em>the GM describes what the players perceive, the players say what they do, the GM responds with a description, ruling, invoking a mechanic - </em>is no different from what I have posted dozens, maybe hundreds, of times. The GM describing what the players (I think you mean <em>PCs</em>?) see is the GM telling them what is in his/her imagination. The GM responding to player action declarations with a description is the GM telling them more about what is in his/her imagination.</p><p></p><p></p><p>The description you gave of the "fundamental exchange" is no different from anything I am posting. You assert that it is reductive to say that <em>the GM tells the players what is in his/her imagination </em>but think it is non-reductive to use the synonymous (in context) <em>the GM describes to the players the world that they are perceiving</em>.</p><p></p><p>As [USER=16586]@Campbell[/USER] has mentioned already in this thread, you seem to regard any description of the process that does not also valorise the aim and experience of your play as reductive. I don't regard it as incumbent on me to assure that you're enjoying your RPGing - I assume you can do that yourself. I am describing the process of play. And it's hardly foreign to me - I've engaged it in, a great deal, as player and as GM.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8237862, member: 42582"] The players have no access to the GM's imagination except by the GM either speaking to them or drawing sketches. [I]Describe [/I]is a synonym, in this context, for [I]tell [/I]or [I]communicate[/I]. What you have stated - [I]the GM describes what the players perceive, the players say what they do, the GM responds with a description, ruling, invoking a mechanic - [/I]is no different from what I have posted dozens, maybe hundreds, of times. The GM describing what the players (I think you mean [I]PCs[/I]?) see is the GM telling them what is in his/her imagination. The GM responding to player action declarations with a description is the GM telling them more about what is in his/her imagination. The description you gave of the "fundamental exchange" is no different from anything I am posting. You assert that it is reductive to say that [I]the GM tells the players what is in his/her imagination [/I]but think it is non-reductive to use the synonymous (in context) [I]the GM describes to the players the world that they are perceiving[/I]. As [USER=16586]@Campbell[/USER] has mentioned already in this thread, you seem to regard any description of the process that does not also valorise the aim and experience of your play as reductive. I don't regard it as incumbent on me to assure that you're enjoying your RPGing - I assume you can do that yourself. I am describing the process of play. And it's hardly foreign to me - I've engaged it in, a great deal, as player and as GM. [/QUOTE]
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What is the point of GM's notes?
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