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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8237917" data-attributes="member: 85555"><p>1) My point is it isn't merely romantic language. There are bigger reasons for invoking living world than the romantic sound it has. And I tried to explain those to you</p><p></p><p>2) I've never asserted Blades in the Dark is less of a living world. This isn't a commentary on other style of play. It is just how I see and understand this style of play. If the issue is you feel jealous or angry because you think I am implying other styles are somehow less vibrant or alive, that simply isn't the case. Still I am not going to stop calling what I do a living world because it is a concept that has really helped me and other people understand the aims. I have to say this comes up so often in these discussions (i.e. we say agency is important in our sessions, so you assert that the most agency is attained by player games like PbtA; we assert our sessions are built on a living world concept). Look this term can be applied like any to a number of styles of play. When it is applied to sandboxes it has particular meaning, which people have explained to you. It isn't our job to describe our games in ways that assure you that your games are also okay (that your games are fun, alive, etc is not in dispute)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8237917, member: 85555"] 1) My point is it isn't merely romantic language. There are bigger reasons for invoking living world than the romantic sound it has. And I tried to explain those to you 2) I've never asserted Blades in the Dark is less of a living world. This isn't a commentary on other style of play. It is just how I see and understand this style of play. If the issue is you feel jealous or angry because you think I am implying other styles are somehow less vibrant or alive, that simply isn't the case. Still I am not going to stop calling what I do a living world because it is a concept that has really helped me and other people understand the aims. I have to say this comes up so often in these discussions (i.e. we say agency is important in our sessions, so you assert that the most agency is attained by player games like PbtA; we assert our sessions are built on a living world concept). Look this term can be applied like any to a number of styles of play. When it is applied to sandboxes it has particular meaning, which people have explained to you. It isn't our job to describe our games in ways that assure you that your games are also okay (that your games are fun, alive, etc is not in dispute) [/QUOTE]
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What is the point of GM's notes?
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