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What is the point of GM's notes?
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<blockquote data-quote="pemerton" data-source="post: 8237952" data-attributes="member: 42582"><p>So upthread [USER=16586]@Campbell[/USER] posted this:</p><p></p><p>When I post about the methods of Burning Wheel, I don't refer to <em>immersive play</em> or <em>gut-wrenching play</em> or <em>astonishing play</em> - although those are all part of the experience I hope to have, and the reasons for playing that system.</p><p></p><p>I try to describe the techniques actually used: who is expected to say what to whom, in accordance with what sets of rules and procedures and expectations and constraints.</p><p></p><p>Surely the same is possible for sandboxing. We all understand that the desired experience, on the player side, is to <em>explore a world</em>. But what actually takes place at the table that enables that to happen. I don't believe it is incapable of being literally described.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8237952, member: 42582"] So upthread [USER=16586]@Campbell[/USER] posted this: When I post about the methods of Burning Wheel, I don't refer to [I]immersive play[/I] or [I]gut-wrenching play[/I] or [I]astonishing play[/I] - although those are all part of the experience I hope to have, and the reasons for playing that system. I try to describe the techniques actually used: who is expected to say what to whom, in accordance with what sets of rules and procedures and expectations and constraints. Surely the same is possible for sandboxing. We all understand that the desired experience, on the player side, is to [I]explore a world[/I]. But what actually takes place at the table that enables that to happen. I don't believe it is incapable of being literally described. [/QUOTE]
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What is the point of GM's notes?
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