Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8238008" data-attributes="member: 16586"><p>Kevin Crawford manages to describe the process of running sandbox game with precision and without resorting to aspirational language that fails to account for the cognitive limits we all have. He also does not place sandbox gaming on pedestal or make claims about the depth of other ways of playing. Is his treatment of sandbox play in Stars Without Number or Godbound reductive?</p><p></p><p>I personally love sandbox gaming. Sine Nomine has a direct line to my wallet. I just think our analysis needs to be practical, acknowledge the process of play (and not just how it feels), and respect the limits of our cognitive powers. That last bit is a really big deal to me. I know how hard this naughty word is. We just had our Session Zero for the Infinity game I'm going to be a player in last night. Understanding the scope, relationships, and life experience of one person who is not us is damn near unfathomable to me. Implying that you can actually keep an entire world in your head is staggering. There's a lot of value in the attempt, but acting like the entire endeavor is not a massive exercise in human will is deeply misleading in my opinion.</p><p></p><p>Personally I believe that trying to maintain the mystique of what we're doing does a lot of harm to new GMs. It also discourages people to try to become GMs because the entire exercise just looks too daunting. This sort of aspirational language is why I never felt confident as a young GM until I ran Apocalypse World. It's why sandbox play was ineffable to me until I read Stars Without Number and started utilizing the process and tools Kevin Crawford provided.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8238008, member: 16586"] Kevin Crawford manages to describe the process of running sandbox game with precision and without resorting to aspirational language that fails to account for the cognitive limits we all have. He also does not place sandbox gaming on pedestal or make claims about the depth of other ways of playing. Is his treatment of sandbox play in Stars Without Number or Godbound reductive? I personally love sandbox gaming. Sine Nomine has a direct line to my wallet. I just think our analysis needs to be practical, acknowledge the process of play (and not just how it feels), and respect the limits of our cognitive powers. That last bit is a really big deal to me. I know how hard this naughty word is. We just had our Session Zero for the Infinity game I'm going to be a player in last night. Understanding the scope, relationships, and life experience of one person who is not us is damn near unfathomable to me. Implying that you can actually keep an entire world in your head is staggering. There's a lot of value in the attempt, but acting like the entire endeavor is not a massive exercise in human will is deeply misleading in my opinion. Personally I believe that trying to maintain the mystique of what we're doing does a lot of harm to new GMs. It also discourages people to try to become GMs because the entire exercise just looks too daunting. This sort of aspirational language is why I never felt confident as a young GM until I ran Apocalypse World. It's why sandbox play was ineffable to me until I read Stars Without Number and started utilizing the process and tools Kevin Crawford provided. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top