Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8238012" data-attributes="member: 42582"><p>I'm not really interested in a term, because the phenomenon is largely a spurious one.</p><p></p><p>All action declarations change the fiction if they are successful. Something changes. Whether that change is <em>the orc is dead</em> or <em>a secret door is discovered</em>.</p><p></p><p>The concept of "narrative power" rests on a premise that the second sort of change in the fiction is different from the first. But from the point of view of authorship they are no different. The difference consists partly in topic: the first is about the state of a living thing, the second about the details of the architecture. Because the latter but not the former is typically thought of as a <em>setting element</em>, the notion of "narrative power" is coined. But it rests on that thought which is particular to some specific approaches to RPGing.</p><p></p><p>What is useful is to talk about action declarations, and how they are resolved. When is the GM allowed to dictate outcomes without the players having any chance to get what they want for their PCs (eg that they find a secret door)? And when is that not the case? Answering those questions won't tell us everything about differences of approach, but it will certainly capture some key differences between (to pick two sharply contrasting RPGs) Moldvay Basic and Burning Wheel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8238012, member: 42582"] I'm not really interested in a term, because the phenomenon is largely a spurious one. All action declarations change the fiction if they are successful. Something changes. Whether that change is [I]the orc is dead[/I] or [I]a secret door is discovered[/I]. The concept of "narrative power" rests on a premise that the second sort of change in the fiction is different from the first. But from the point of view of authorship they are no different. The difference consists partly in topic: the first is about the state of a living thing, the second about the details of the architecture. Because the latter but not the former is typically thought of as a [I]setting element[/I], the notion of "narrative power" is coined. But it rests on that thought which is particular to some specific approaches to RPGing. What is useful is to talk about action declarations, and how they are resolved. When is the GM allowed to dictate outcomes without the players having any chance to get what they want for their PCs (eg that they find a secret door)? And when is that not the case? Answering those questions won't tell us everything about differences of approach, but it will certainly capture some key differences between (to pick two sharply contrasting RPGs) Moldvay Basic and Burning Wheel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top