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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238087" data-attributes="member: 85555"><p>This is at least a metaphor many sandbox GMs use. Where the Gm is like the program, but has greater adaptability because the GM is human. For most of us, at least for the time being, that is the thing that really separates the two mediums (a video game RPG is more locked in, has more preset material with interactions defined before hand----I am sure there are things like algorithms as well, but at the moment it still seems to lack the human GMs adaptability (though it certainly might beat the human GM in terms of being able to map out and track a world and its physics. A lot of the sandbox GMs I talk to, believe eventually programs will reach a point where they can function the same or better than a human GM. But I do think this is a lot closer to describing what is going on than discovering the GMs notes (still though, I think the obvious aim of an RPG sandbox is to create a believable world for the players to explore-----if you remove that from the equation with sandbox I think you are missing something key</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238087, member: 85555"] This is at least a metaphor many sandbox GMs use. Where the Gm is like the program, but has greater adaptability because the GM is human. For most of us, at least for the time being, that is the thing that really separates the two mediums (a video game RPG is more locked in, has more preset material with interactions defined before hand----I am sure there are things like algorithms as well, but at the moment it still seems to lack the human GMs adaptability (though it certainly might beat the human GM in terms of being able to map out and track a world and its physics. A lot of the sandbox GMs I talk to, believe eventually programs will reach a point where they can function the same or better than a human GM. But I do think this is a lot closer to describing what is going on than discovering the GMs notes (still though, I think the obvious aim of an RPG sandbox is to create a believable world for the players to explore-----if you remove that from the equation with sandbox I think you are missing something key [/QUOTE]
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What is the point of GM's notes?
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