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What is the point of GM's notes?
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<blockquote data-quote="TwoSix" data-source="post: 8238102" data-attributes="member: 205"><p>Sure, but in the "living world" no PC action is needed. It's assumed that the GM followed a chain of causal logic, utilizing the capabilities that would be consistent with the NPC as PC analogue (although they may have access to capabilities the PC couldn't gain, like if the antagonist is a lich), to arrive at the point where the bandits can execute their ambush. </p><p></p><p>A lot of the Paradox Entertainment games on PC (I'm thinking Crusader Kings 3 here) follow this model; you can literally just watch those games run with no input from the player. Thousands of NPCs will follow algorithms to try and conquer territory for hundreds of years.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8238102, member: 205"] Sure, but in the "living world" no PC action is needed. It's assumed that the GM followed a chain of causal logic, utilizing the capabilities that would be consistent with the NPC as PC analogue (although they may have access to capabilities the PC couldn't gain, like if the antagonist is a lich), to arrive at the point where the bandits can execute their ambush. A lot of the Paradox Entertainment games on PC (I'm thinking Crusader Kings 3 here) follow this model; you can literally just watch those games run with no input from the player. Thousands of NPCs will follow algorithms to try and conquer territory for hundreds of years. [/QUOTE]
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What is the point of GM's notes?
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