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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238195" data-attributes="member: 85555"><p>I guess this is just where we disagree. I can conceive of something in my head and ask people to explore it (whether that be a place, an idea, etc). Imagine a house, populate that house with people and let the players explore it. Yes in order to gain access players have to talk or communicate with the GM. That is not something you can really get around. But I don't think all that stuff is trapped in your own head. Will the players perfectly see what the GM has in mind? No, of course not. But that lack of attainable perfection doesn't mean there is a spectrum here. A lot like fairness it is something worth striving for. When the rubber hits the road with this style, for me it works well enough. If you are chasing perfection though, you probably won't find it here or anywhere. There is a big, big difference between imagining a world in your own headspace, versus imagining a world in your own headspace and sitting with a group of players and having a conversation where they can explore it.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238195, member: 85555"] I guess this is just where we disagree. I can conceive of something in my head and ask people to explore it (whether that be a place, an idea, etc). Imagine a house, populate that house with people and let the players explore it. Yes in order to gain access players have to talk or communicate with the GM. That is not something you can really get around. But I don't think all that stuff is trapped in your own head. Will the players perfectly see what the GM has in mind? No, of course not. But that lack of attainable perfection doesn't mean there is a spectrum here. A lot like fairness it is something worth striving for. When the rubber hits the road with this style, for me it works well enough. If you are chasing perfection though, you probably won't find it here or anywhere. There is a big, big difference between imagining a world in your own headspace, versus imagining a world in your own headspace and sitting with a group of players and having a conversation where they can explore it. [/QUOTE]
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What is the point of GM's notes?
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