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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238203" data-attributes="member: 85555"><p>We agree but disagree on this. The italicized bit is what makes a human GM so important and the RPG as a medium different from video games. In a video game your prep lays down the code but, unlike a video game, the GM can adapt, expand setting, extrapolate, invent and respond when the players want to go beyond. That is why is said it isn’t all a foundation of stone. You want sone foundation for there to be a sense of a consistent believable world but it is the ability of the players to try anything they want in that world, even to force the GM to stretch it when they exceed the programming, that makes it immersive for me. Things like living NPCs are tools that make this kind of extrapolation and invention plausible but also connected to the idea of a world that is consistent and external</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238203, member: 85555"] We agree but disagree on this. The italicized bit is what makes a human GM so important and the RPG as a medium different from video games. In a video game your prep lays down the code but, unlike a video game, the GM can adapt, expand setting, extrapolate, invent and respond when the players want to go beyond. That is why is said it isn’t all a foundation of stone. You want sone foundation for there to be a sense of a consistent believable world but it is the ability of the players to try anything they want in that world, even to force the GM to stretch it when they exceed the programming, that makes it immersive for me. Things like living NPCs are tools that make this kind of extrapolation and invention plausible but also connected to the idea of a world that is consistent and external [/QUOTE]
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What is the point of GM's notes?
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