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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238206" data-attributes="member: 85555"><p>no, not since I realized running the game is far easier when you aren’t precious about it. I think it is easy to have this tendency when you are younger, but the older I get, the less this sort of thing really has any weight. I like to speak evocatively about settings, I like to handle NPCs similar to how players handle NpCs, but I genuinely don’t care if the players decapitate one of those npcs. And I am much more interested in what the players find interesting in the world to explore. I also don’t mind one bit pulling the curtain back and showing players notes, tools, telling them what a particular box was planning to do etc</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238206, member: 85555"] no, not since I realized running the game is far easier when you aren’t precious about it. I think it is easy to have this tendency when you are younger, but the older I get, the less this sort of thing really has any weight. I like to speak evocatively about settings, I like to handle NPCs similar to how players handle NpCs, but I genuinely don’t care if the players decapitate one of those npcs. And I am much more interested in what the players find interesting in the world to explore. I also don’t mind one bit pulling the curtain back and showing players notes, tools, telling them what a particular box was planning to do etc [/QUOTE]
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What is the point of GM's notes?
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