Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8238354" data-attributes="member: 6696971"><p>So this is an interesting question:</p><p></p><p>"Can a game be considered a Sandbox if it is basically 100 % Setting Solitaire and player input is relegated entirely to color/characterization?"</p><p></p><p>That would be the Z on my continuum. The volitional force that players expect to erect upon play is entirely smoke and mirrors. In order to ensure play is funneled toward interaction with particular features of the setting, the GM is deploying Force at a 100 % rate when a question of play trajectory arises.</p><p></p><p>You have the aspect of a Setting having a model run, with a lot of different parameters considered and even authentic interactions with those parameters collide (Faction A collides with Faction B with Situation C also giving expression to the collision). However, all of the interactions are player-proof. They don't have a parameter in the model run. They think they do, but its a complete illusion.</p><p></p><p>My inclination is to say that the sort of 100 % Setting Solitaire that I've depicted above with 100 % Illusionism GMing (as it pertains to player input onto the trajectory of play) is still a Sandbox. Players can interact with all the constituent parts of the Sandbox and they <em>perceive </em>their influence on the trajectory...its just that their perception is mistaken...its an illusion. </p><p></p><p>They can build a house, they can do the dungeon (as the dungeon is to be done), they can order pastries from the baker, make friends with the mayor, protect the merchant caravan, slay the invading force. But its all either color/characterization that doesn't impact the trajectory of play or its Railroaded Setting Solitaire.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8238354, member: 6696971"] So this is an interesting question: "Can a game be considered a Sandbox if it is basically 100 % Setting Solitaire and player input is relegated entirely to color/characterization?" That would be the Z on my continuum. The volitional force that players expect to erect upon play is entirely smoke and mirrors. In order to ensure play is funneled toward interaction with particular features of the setting, the GM is deploying Force at a 100 % rate when a question of play trajectory arises. You have the aspect of a Setting having a model run, with a lot of different parameters considered and even authentic interactions with those parameters collide (Faction A collides with Faction B with Situation C also giving expression to the collision). However, all of the interactions are player-proof. They don't have a parameter in the model run. They think they do, but its a complete illusion. My inclination is to say that the sort of 100 % Setting Solitaire that I've depicted above with 100 % Illusionism GMing (as it pertains to player input onto the trajectory of play) is still a Sandbox. Players can interact with all the constituent parts of the Sandbox and they [I]perceive [/I]their influence on the trajectory...its just that their perception is mistaken...its an illusion. They can build a house, they can do the dungeon (as the dungeon is to be done), they can order pastries from the baker, make friends with the mayor, protect the merchant caravan, slay the invading force. But its all either color/characterization that doesn't impact the trajectory of play or its Railroaded Setting Solitaire. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top