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What is the point of GM's notes?
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<blockquote data-quote="Cadence" data-source="post: 8238381" data-attributes="member: 6701124"><p>I confess to only reading/skimming about the first 1/4 and last 1/4 of the thread.</p><p></p><p></p><p></p><p>Thank you very much for the description and for the offer of taking questions. I think I have two:</p><p></p><p>1) So, when the DM says the Duke is out of town for three months (as either an answer or GM unwelcome truth move), where did the particular of "the Duke is out of town for three months" come from? Presumably because the DM thinks it will fill a dramatic need of the players(and I think I understand what you mean there). But it feels like there are lots of ways that the Duke being unavailable could have been done. How much of this is it being spontaneously being drawn from the mental ether that would be common to anyone who had been listening to the game, and how much of it is influenced by the particular thoughts and musings the DM might have had about where the game was going.</p><p></p><p>2) So, after the Duke is declared to be on a three month trip, is there a mechanic in the game that lets the player postulate that he returned early with some chance of success?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8238381, member: 6701124"] I confess to only reading/skimming about the first 1/4 and last 1/4 of the thread. Thank you very much for the description and for the offer of taking questions. I think I have two: 1) So, when the DM says the Duke is out of town for three months (as either an answer or GM unwelcome truth move), where did the particular of "the Duke is out of town for three months" come from? Presumably because the DM thinks it will fill a dramatic need of the players(and I think I understand what you mean there). But it feels like there are lots of ways that the Duke being unavailable could have been done. How much of this is it being spontaneously being drawn from the mental ether that would be common to anyone who had been listening to the game, and how much of it is influenced by the particular thoughts and musings the DM might have had about where the game was going. 2) So, after the Duke is declared to be on a three month trip, is there a mechanic in the game that lets the player postulate that he returned early with some chance of success? [/QUOTE]
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What is the point of GM's notes?
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