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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8238419" data-attributes="member: 6696971"><p>[USER=16814]@Ovinomancer[/USER] 's answer is good but I'm going to go a different route. I'm going to answer this with a play excerpt from one of my older DW games (because I find excerpt post-mortem to be the most helpful things for this kind of analysis). It won't map 1 : 1, but it should be close enough. In this case, sub "Duke" for "sister."</p><p></p><p>PC (Emeline) was a <a href="https://www.dungeonworldsrd.com/classes/fighter/" target="_blank">Fighter </a>w/ the below build features:</p><p></p><h3>Good</h3><p>Defend those weaker than you (mark 1 xp at End of Session if this is fulfilled).</p><p></p><h3>Bonds</h3><p>I have sworn to protect my sister Eliza (mark 1 xp at End of Session and create/choose new bond if this is resolved).</p><p></p><h3>Moves</h3><h3>Heirloom</h3><p>When you <strong>consult the spirits that reside within your signature weapon</strong>, they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA.</p><p></p><p>On a 10+, the GM will give you good detail.</p><p></p><p>On a 7-9, the GM will give you an impression.</p><p></p><p></p><p>Emeline's big sister Eliza was once a great warrior whose relationship with her little sister (Emeline) was inverted (she was Emeline's protector). Eliza was lamed in a battle with a dragon and she passed the family weapon down to her little sister. Many decades passed and they were both much older. Eliza was stricken with a wasting disease. At the start of play, Emeline was on an adventure and had heard a rumor of Eliza's condition and immediately came back to their home town to see to her. The facility doctor that cared for the infirm was extremely nervous dealing with Emeline. Emeline made a Discern Realities move in the interaction. She got a 7-9 so 1 hold. She used that hold to ask the following question (which I have to answer true) and take +1 forward when acting upon the answers:</p><p></p><p>* Who’s really in control here?</p><p></p><p>When she asked that question, I had an orderly move across the backdrop of the scene with a chart. Reading it aloud, the orderly says, "Cedar Point Sanitorium sent the monthly stipend for the Eliza (whatever their last name was...I can't remember it now) deal." I'll elide the reframing of the situation after this > subsequent action declaration > resolution. Suffice to say, the Cedar Point (well up in the mountains in a cedar forest) Sanitorium had purchased Eliza from the facility.</p><p></p><p>A Perilous Journey later and Emeline and the other PC was at the Cedar Point Sanitorium to demand the release of her sister into her custody (so she could go on a quest to have her magically healed). The parley was going poorly due to failed moves. She got a 6- on a Discern Realities so she marked 1 xp and I revealed an unwelcome truth to her:</p><p></p><p>Eliza agreed with the transfer when the transaction was made. She felt she was doomed and she wanted to devote her remaining time to science to help others in the future with her same condition. Her signature was clearly on the form. They purchased the rights to Eliza to give her better care and to study and learn from her condition.</p><p></p><p>I asked the player how she felt about this. Was this out of the ordinary for Eliza? Was this believable? The player answered that this was absolutely what Eliza would do...but she doesn't remotely feel like this is the whole story here and she is determined to take her sister from this place to get her cured via magics.</p><p></p><p>So the player decided to have Emeline pull a Thundercats and consult with the family weapon for "sight beyond sight." She got a 10+. Working with the answers that the player provided and working off her Alignment and her Bonds, I reframed:</p><p></p><p>The sword lets her see through the eyes of her sister and access her memories. She is close. The details provided about the transaction are true. However, there is much more to it than that. She has been used as an investment for more than just the just pursuit of science and the care of a great hero. She is being used as a spectacle with wealthy nobles coming from miles to pilgrimage to the Sanitorium to spend time with the dragon slaying hero, have portraits done, have lunch with her, or have their children spar with her on her few better days. The primary investor of the Sanitorium is making coin hand over fist.</p><p></p><p>[HR][/HR]</p><p></p><p>The bad news was true because action resolution demanded something the PC didn't want (that followed from the fiction) be true.</p><p></p><p>The full reality was informed by the thematics of the PC build + ask questions and use the answers + 10+ on a relevant move.</p><p></p><p>Does that all make sense and does that address your questions?</p><p></p><p></p><p>EDIT - I see [USER=42582]@pemerton[/USER] has nina'd me with a similar approach to answering!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8238419, member: 6696971"] [USER=16814]@Ovinomancer[/USER] 's answer is good but I'm going to go a different route. I'm going to answer this with a play excerpt from one of my older DW games (because I find excerpt post-mortem to be the most helpful things for this kind of analysis). It won't map 1 : 1, but it should be close enough. In this case, sub "Duke" for "sister." PC (Emeline) was a [URL='https://www.dungeonworldsrd.com/classes/fighter/']Fighter [/URL]w/ the below build features: [HEADING=2]Good[/HEADING] Defend those weaker than you (mark 1 xp at End of Session if this is fulfilled). [HEADING=2]Bonds[/HEADING] I have sworn to protect my sister Eliza (mark 1 xp at End of Session and create/choose new bond if this is resolved). [HEADING=2]Moves[/HEADING] [HEADING=2]Heirloom[/HEADING] When you [B]consult the spirits that reside within your signature weapon[/B], they will give you an insight relating to the current situation, and might ask you some questions in return, roll+CHA. On a 10+, the GM will give you good detail. On a 7-9, the GM will give you an impression. Emeline's big sister Eliza was once a great warrior whose relationship with her little sister (Emeline) was inverted (she was Emeline's protector). Eliza was lamed in a battle with a dragon and she passed the family weapon down to her little sister. Many decades passed and they were both much older. Eliza was stricken with a wasting disease. At the start of play, Emeline was on an adventure and had heard a rumor of Eliza's condition and immediately came back to their home town to see to her. The facility doctor that cared for the infirm was extremely nervous dealing with Emeline. Emeline made a Discern Realities move in the interaction. She got a 7-9 so 1 hold. She used that hold to ask the following question (which I have to answer true) and take +1 forward when acting upon the answers: * Who’s really in control here? When she asked that question, I had an orderly move across the backdrop of the scene with a chart. Reading it aloud, the orderly says, "Cedar Point Sanitorium sent the monthly stipend for the Eliza (whatever their last name was...I can't remember it now) deal." I'll elide the reframing of the situation after this > subsequent action declaration > resolution. Suffice to say, the Cedar Point (well up in the mountains in a cedar forest) Sanitorium had purchased Eliza from the facility. A Perilous Journey later and Emeline and the other PC was at the Cedar Point Sanitorium to demand the release of her sister into her custody (so she could go on a quest to have her magically healed). The parley was going poorly due to failed moves. She got a 6- on a Discern Realities so she marked 1 xp and I revealed an unwelcome truth to her: Eliza agreed with the transfer when the transaction was made. She felt she was doomed and she wanted to devote her remaining time to science to help others in the future with her same condition. Her signature was clearly on the form. They purchased the rights to Eliza to give her better care and to study and learn from her condition. I asked the player how she felt about this. Was this out of the ordinary for Eliza? Was this believable? The player answered that this was absolutely what Eliza would do...but she doesn't remotely feel like this is the whole story here and she is determined to take her sister from this place to get her cured via magics. So the player decided to have Emeline pull a Thundercats and consult with the family weapon for "sight beyond sight." She got a 10+. Working with the answers that the player provided and working off her Alignment and her Bonds, I reframed: The sword lets her see through the eyes of her sister and access her memories. She is close. The details provided about the transaction are true. However, there is much more to it than that. She has been used as an investment for more than just the just pursuit of science and the care of a great hero. She is being used as a spectacle with wealthy nobles coming from miles to pilgrimage to the Sanitorium to spend time with the dragon slaying hero, have portraits done, have lunch with her, or have their children spar with her on her few better days. The primary investor of the Sanitorium is making coin hand over fist. [HR][/HR] The bad news was true because action resolution demanded something the PC didn't want (that followed from the fiction) be true. The full reality was informed by the thematics of the PC build + ask questions and use the answers + 10+ on a relevant move. Does that all make sense and does that address your questions? EDIT - I see [USER=42582]@pemerton[/USER] has nina'd me with a similar approach to answering! [/QUOTE]
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