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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8238640" data-attributes="member: 6696971"><p>One of my dearest friends is a very long time gamer. Your post here reminds me of him. He is extremely critical of genre films because all he sees is trope and contrivance, whereas my position is the opposite; “Well, that is the point of these films...I don’t want to read 200 alleged genre stories with no trope through-line present so I can hopefully one day hit the lottery and find a genre story about these types of characters in this type of provocative situation that results in a collision of these particular ideals/aspirations.”</p><p></p><p>Put another way, for some reason, he takes each individual film as if they were part of a larger milieu (rather than self contained with their own inevitable literary device as propellant), and then, due to this (in my opinion extremely odd) cognitive framing of clustering these films into a population and expecting a distribution of events that leans heavily toward thematically-neutral or willfully inattendant to dramatic need or genre device, he finds himself constantly saying “well OF COURSE this thing happened (cue his eyeroll).” He sees contrivance everywhere in genre films because of this clustering and mental modeling that he does.</p><p></p><p>I can run Dungeon Delves and thematically-neutral Hexcrawls all day long for him, but that is where it ends. He stays away from the rest of my games.</p><p></p><p>I suspect you have a similar neurological disposition that you cluster things like this, impose a mental model on the population, expect a particular type of distribution, and see contrivance when that distribution is skewed. There are more than a few people like this.</p><p></p><p>As you read my Dungeon World and Blades excerpts from this thread, I imagibe you wincing at the contrivance. As you feel about [USER=42582]@pemerton[/USER] ’s Prince Valiant game, you would similarly hate the experience of my Dogs, DW, AW, Blades, 4e, and Mouse Guard games (irrespective of your issues with mechanical architecture and GMing techniques).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8238640, member: 6696971"] One of my dearest friends is a very long time gamer. Your post here reminds me of him. He is extremely critical of genre films because all he sees is trope and contrivance, whereas my position is the opposite; “Well, that is the point of these films...I don’t want to read 200 alleged genre stories with no trope through-line present so I can hopefully one day hit the lottery and find a genre story about these types of characters in this type of provocative situation that results in a collision of these particular ideals/aspirations.” Put another way, for some reason, he takes each individual film as if they were part of a larger milieu (rather than self contained with their own inevitable literary device as propellant), and then, due to this (in my opinion extremely odd) cognitive framing of clustering these films into a population and expecting a distribution of events that leans heavily toward thematically-neutral or willfully inattendant to dramatic need or genre device, he finds himself constantly saying “well OF COURSE this thing happened (cue his eyeroll).” He sees contrivance everywhere in genre films because of this clustering and mental modeling that he does. I can run Dungeon Delves and thematically-neutral Hexcrawls all day long for him, but that is where it ends. He stays away from the rest of my games. I suspect you have a similar neurological disposition that you cluster things like this, impose a mental model on the population, expect a particular type of distribution, and see contrivance when that distribution is skewed. There are more than a few people like this. As you read my Dungeon World and Blades excerpts from this thread, I imagibe you wincing at the contrivance. As you feel about [USER=42582]@pemerton[/USER] ’s Prince Valiant game, you would similarly hate the experience of my Dogs, DW, AW, Blades, 4e, and Mouse Guard games (irrespective of your issues with mechanical architecture and GMing techniques). [/QUOTE]
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