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What is the point of GM's notes?
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<blockquote data-quote="Campbell" data-source="post: 8238650" data-attributes="member: 16586"><p>As far as I am aware no one is saying that the procedures of sandbox play are trite, banal, or generic. What's being said is that your commentary is generic and does not actually describe the play process. That it is a romanticized description of how you want to feel while playing the game. That the goal of feeling like your character in that situation and the world feeling real is not a unique feature of sandbox play, but a shared goal that applies to many sorts of play. It's a significant part of the GM's Agenda in games like Apocalypse World and Blades in the Dark for instance.</p><p></p><p>Part of what is making this discussion difficult for me personally is that you are speaking for all sandbox GMs instead of just speaking to your own play or specific games. Your speaking about sandbox play like none of us have ever done it because we have different perspective on things. Please do not say "Sandbox GMs do this" or "Sandbox GMs do that". Just speak for yourself and games you have designed.</p><p></p><p>I have run sandbox games in RuneQuest, Stars Without Number, Moldvay B/X, D&D 3e, The Nightmares Underneath, and Silent Legions. I have utilized sandbox techniques in a host of other games. I have also played in a number of sandbox games. I do not like being talked to in a way that assumes because I have a different perspective that I lack relevant experience and knowledge.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8238650, member: 16586"] As far as I am aware no one is saying that the procedures of sandbox play are trite, banal, or generic. What's being said is that your commentary is generic and does not actually describe the play process. That it is a romanticized description of how you want to feel while playing the game. That the goal of feeling like your character in that situation and the world feeling real is not a unique feature of sandbox play, but a shared goal that applies to many sorts of play. It's a significant part of the GM's Agenda in games like Apocalypse World and Blades in the Dark for instance. Part of what is making this discussion difficult for me personally is that you are speaking for all sandbox GMs instead of just speaking to your own play or specific games. Your speaking about sandbox play like none of us have ever done it because we have different perspective on things. Please do not say "Sandbox GMs do this" or "Sandbox GMs do that". Just speak for yourself and games you have designed. I have run sandbox games in RuneQuest, Stars Without Number, Moldvay B/X, D&D 3e, The Nightmares Underneath, and Silent Legions. I have utilized sandbox techniques in a host of other games. I have also played in a number of sandbox games. I do not like being talked to in a way that assumes because I have a different perspective that I lack relevant experience and knowledge. [/QUOTE]
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What is the point of GM's notes?
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