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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238663" data-attributes="member: 85555"><p>I am definitely not here to challenge a Road to Damascus moment in gaming if you had one. Just because living world resonates with me, and just because it works for me at the table, I don't expect it will work for everyone else. </p><p></p><p>Here is what I can say about your post in relation to me: I think we are actually seeking something very different. For example, you mention immersion and your friend's stage acting. I don't particularly care about the performative aspect of players being their character. I recognize this is a game played by people who are not professional actors, I have no acting skills myself, some people are great performers and really ham it up at the table (which is fine) but my delivery is very dry and business like. My main interest when it comes to immersion is the players feeling like they are in the characters shoes in the situation, making decisions that matter, saying things hat matter. But it isn't really about acting, it is more about everyone getting lost in what is going on. And it is also still a game. I may use language like "Living World" that people here feel is too flowery, and I a may take an intuitive, 'shamanistic' approach to feeling the world, but I am very much a 'chill GM'. I am there to have a good time, to enjoy the company of friends, crack jokes, and just see what happens in the game. I am not there hoping to have some magnificent, life altering experience. It is a game. Some sessions are great. Some are middle of the road, and some fall flat. Finally I think we just had very opposite experiences. For me the living world got better as time went on. The longer the campaign, the more it comes to life for me. I find by the two year mark the players are really invested in the world, able to navigate its characters and organizations better, and are actively contributing to the living world in ways that allow for the sandbox to 'run itself' as Justin Alexander said in the video. </p><p></p><p>Again none of this is to take away form your experience. That is the experience you had, clearly living world and sandbox fell short of your expectations. That is fine. I wouldn't expect this style to appeal to everyone or to work for everyone. I fell out of love with adventure path type games, yet most of the hobby seems to enjoy them (so there must be something to them I am not getting).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238663, member: 85555"] I am definitely not here to challenge a Road to Damascus moment in gaming if you had one. Just because living world resonates with me, and just because it works for me at the table, I don't expect it will work for everyone else. Here is what I can say about your post in relation to me: I think we are actually seeking something very different. For example, you mention immersion and your friend's stage acting. I don't particularly care about the performative aspect of players being their character. I recognize this is a game played by people who are not professional actors, I have no acting skills myself, some people are great performers and really ham it up at the table (which is fine) but my delivery is very dry and business like. My main interest when it comes to immersion is the players feeling like they are in the characters shoes in the situation, making decisions that matter, saying things hat matter. But it isn't really about acting, it is more about everyone getting lost in what is going on. And it is also still a game. I may use language like "Living World" that people here feel is too flowery, and I a may take an intuitive, 'shamanistic' approach to feeling the world, but I am very much a 'chill GM'. I am there to have a good time, to enjoy the company of friends, crack jokes, and just see what happens in the game. I am not there hoping to have some magnificent, life altering experience. It is a game. Some sessions are great. Some are middle of the road, and some fall flat. Finally I think we just had very opposite experiences. For me the living world got better as time went on. The longer the campaign, the more it comes to life for me. I find by the two year mark the players are really invested in the world, able to navigate its characters and organizations better, and are actively contributing to the living world in ways that allow for the sandbox to 'run itself' as Justin Alexander said in the video. Again none of this is to take away form your experience. That is the experience you had, clearly living world and sandbox fell short of your expectations. That is fine. I wouldn't expect this style to appeal to everyone or to work for everyone. I fell out of love with adventure path type games, yet most of the hobby seems to enjoy them (so there must be something to them I am not getting). [/QUOTE]
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What is the point of GM's notes?
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