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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238666" data-attributes="member: 85555"><p>Also I want to be clear here, I am not trying to convert people to sandbox play. I am not even advocating for it. I was just defending the style against some criticisms I saw and fending off a label I though wasn't particularly fitting and a bit insulting (and there I was also defending other style of play against that label). </p><p></p><p>But with sandbox I don't expect that most people would go for that style. And I wouldn't even advocate it for most games. It isn't the only style of game I run. For example I love Ravenloft and I have never run Ravenloft as a sandbox. It just wouldn't' hit the right notes for me as a sandbox (I know people who do run it that way, who are content with it and love using domains as these places for players to go into and contend with the lords). But for me, with Ravenloft I want something more atmospheric and more grounded on a structure like mystery or investigation (and other more mainstream adventure structures). That is why when I talked about living world and connected it to Feast of Goblyns I distinguished between Living Adventure (which is what I saw something like Feast of Goblyns being) and Living World (which is what I see as a sandbox).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238666, member: 85555"] Also I want to be clear here, I am not trying to convert people to sandbox play. I am not even advocating for it. I was just defending the style against some criticisms I saw and fending off a label I though wasn't particularly fitting and a bit insulting (and there I was also defending other style of play against that label). But with sandbox I don't expect that most people would go for that style. And I wouldn't even advocate it for most games. It isn't the only style of game I run. For example I love Ravenloft and I have never run Ravenloft as a sandbox. It just wouldn't' hit the right notes for me as a sandbox (I know people who do run it that way, who are content with it and love using domains as these places for players to go into and contend with the lords). But for me, with Ravenloft I want something more atmospheric and more grounded on a structure like mystery or investigation (and other more mainstream adventure structures). That is why when I talked about living world and connected it to Feast of Goblyns I distinguished between Living Adventure (which is what I saw something like Feast of Goblyns being) and Living World (which is what I see as a sandbox). [/QUOTE]
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What is the point of GM's notes?
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