Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 8238728" data-attributes="member: 6698278"><p>I'm not sure where I would fall on the movie scale as I do like westerns and they seem very trope-like in many cases. I know John Wayne is going to win in most cases. </p><p></p><p>I think I am a combination of preferences and not a single preference. So in addition to sandbox play, I am also very much a skilled play person. You must prepare and buy the right resources and plan your journey and plot how to kill an especially tough monster. To me that is the bread and butter of gaming. </p><p></p><p>The story that emerges is not the prime driver of play. So let's suppose I could make the story more interesting by changing something as DM. I probably don't do it. Now as a young man I might not have been as strict so I'm the amalgam of my experiences. </p><p></p><p></p><p></p><p>I will admit that when not really well done and done in a heavy handed way I probably don't like those movies as much. I do though think there are times I like some of them.</p><p></p><p></p><p>It really is like every other preference. Some people like a very broad variety of things and others like fewer varieties. I won't say I hate anything but with limited time I play what I like best. That is a better way to put it. I am sure with a really good GM of a particular style I could play a single Saturday and have fun. I just won't love it enough to devote two or three years to it. </p><p></p><p></p><p>Well one example, might be self sacrifice. I would not say by any means that a PC in my campaign would not sacrifice himself for the group. I would say that that would never be his objective on day one. The players objectives always coincide with the characters objectives. It's part of being your character. So no one in my group would say "Hey it would be cool if I went down fighting to help the party escape". That might be viewed as necessary but never a good thing. My players view character death the same way you or I might view it in the real world. They are less risk averse surely but I mean they avoid it always.</p><p></p><p>I think in the narrative sense of player authoring the character is a piece that can be sacrificed if it makes for a great story. That doesn't mean you do it all the time. I'm just saying the coolness of the story overrides what the character would really want in the game. Character wants and player wants are identical in my games.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 8238728, member: 6698278"] I'm not sure where I would fall on the movie scale as I do like westerns and they seem very trope-like in many cases. I know John Wayne is going to win in most cases. I think I am a combination of preferences and not a single preference. So in addition to sandbox play, I am also very much a skilled play person. You must prepare and buy the right resources and plan your journey and plot how to kill an especially tough monster. To me that is the bread and butter of gaming. The story that emerges is not the prime driver of play. So let's suppose I could make the story more interesting by changing something as DM. I probably don't do it. Now as a young man I might not have been as strict so I'm the amalgam of my experiences. I will admit that when not really well done and done in a heavy handed way I probably don't like those movies as much. I do though think there are times I like some of them. It really is like every other preference. Some people like a very broad variety of things and others like fewer varieties. I won't say I hate anything but with limited time I play what I like best. That is a better way to put it. I am sure with a really good GM of a particular style I could play a single Saturday and have fun. I just won't love it enough to devote two or three years to it. Well one example, might be self sacrifice. I would not say by any means that a PC in my campaign would not sacrifice himself for the group. I would say that that would never be his objective on day one. The players objectives always coincide with the characters objectives. It's part of being your character. So no one in my group would say "Hey it would be cool if I went down fighting to help the party escape". That might be viewed as necessary but never a good thing. My players view character death the same way you or I might view it in the real world. They are less risk averse surely but I mean they avoid it always. I think in the narrative sense of player authoring the character is a piece that can be sacrificed if it makes for a great story. That doesn't mean you do it all the time. I'm just saying the coolness of the story overrides what the character would really want in the game. Character wants and player wants are identical in my games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top