Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8238737" data-attributes="member: 85555"><p>You are right and it is further complicated by the fact that I sometimes run games differently depending on the genre. If I am running a game in what I call "Chang Cheh mode" I am much more inclined to create a secret door on the fly, throw in a bunch of hooded assassins hiding in the wardrobe and under the bed, etc. If I am running in "King Hu mode", things are much more grounded and believable. I usually do try to convey to players what 'franchise' they are in before play so they understand not just the genre but the genre logic I may be using. </p><p></p><p>I will say though on the secret door, my point was not so much about the above, as it was about even if I am running a more grounded game, if the players go into a chamber and I look at the map and see no secret door, but realize that this was actually a mistake (for example it is just painfully obvious to me that the owner of said chamber would have had the time, desire, and tactical need for such a door: I don't mind going against what is on the page). But in my mind this is in service to the reality of the world. </p><p></p><p>That said, if I am running it in Chang Cheh mode, the physical reality of the world is less paramount than the emotional reality of the underworld they are all inhabiting. </p><p></p><p>Also there is a gray area here: the players go inside a residence you didn't plan in advance and you need to decide in that moment if a secret door exists</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238737, member: 85555"] You are right and it is further complicated by the fact that I sometimes run games differently depending on the genre. If I am running a game in what I call "Chang Cheh mode" I am much more inclined to create a secret door on the fly, throw in a bunch of hooded assassins hiding in the wardrobe and under the bed, etc. If I am running in "King Hu mode", things are much more grounded and believable. I usually do try to convey to players what 'franchise' they are in before play so they understand not just the genre but the genre logic I may be using. I will say though on the secret door, my point was not so much about the above, as it was about even if I am running a more grounded game, if the players go into a chamber and I look at the map and see no secret door, but realize that this was actually a mistake (for example it is just painfully obvious to me that the owner of said chamber would have had the time, desire, and tactical need for such a door: I don't mind going against what is on the page). But in my mind this is in service to the reality of the world. That said, if I am running it in Chang Cheh mode, the physical reality of the world is less paramount than the emotional reality of the underworld they are all inhabiting. Also there is a gray area here: the players go inside a residence you didn't plan in advance and you need to decide in that moment if a secret door exists [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top