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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8238823" data-attributes="member: 85555"><p>I agree with B. I don't agree about the engineering bit though. Clearly there are plenty of posters in this thread who do have engineering mindsets, and there are plenty of gamers who do as well. But I think there are those of us who come at it more from an art or humanities mindset. And that impacts things like the kind of language we employ to talk about concepts, the kinds of concepts we are open to, etc. I am happy to clarify for you as best I can in terms that work for you, what I do, but I have to admit when I see the 'engineering' language you guys like to use, I just get lost. I am sure you find it very clarifying, so I don't object to you using it. It is just we are not all built like that. </p><p></p><p>I can compare it to music theory since music is something I have some background in. I know how to write music. I know how to play music. I have some basic understandings of music theory (I learned scales, I learned some modes but they never quite clicked for me, I learned to read music---though I've mostly lost that and it takes me forever to figure out sheet music---I learned basic things like chords and intervals.....but mostly I didn't use music theory to write. I tended to think of music i my head and then figure it out on the instrument (and sometimes I would let my hands find their way too). Sometimes though I did draw on music theory. But music theory has its limits. It is basically a language to communicate musical concepts. It isn't the only way musicians communicate with one another. Most people I played music with, unless they went to berkley or something, which most didn't, had formulated other ways of communicating ideas. They might not make immediate sense to a person who is only versed in music theory, but they make sense to the musicians using it. And there are some styles of music, that music theory isn't really good at discussing (music theory is built on European music from about the 17th century and is based on twelve notes---but some styles of music around the world are based on fewer or as many as 22 notes). So I think while an engineering language can be useful, it can also become, at least for me, a bit of a straight jacket. Which is one reason I prefer more open and 'flowery' language, then if people want to know more break down the actual techniques I am using as best I can. Importantly too, as I said before, I don't think we have anything quite like music theory in gaming. We have lots of different camps with their own vocabularies (often at odds with one another and very distrustful of one another)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8238823, member: 85555"] I agree with B. I don't agree about the engineering bit though. Clearly there are plenty of posters in this thread who do have engineering mindsets, and there are plenty of gamers who do as well. But I think there are those of us who come at it more from an art or humanities mindset. And that impacts things like the kind of language we employ to talk about concepts, the kinds of concepts we are open to, etc. I am happy to clarify for you as best I can in terms that work for you, what I do, but I have to admit when I see the 'engineering' language you guys like to use, I just get lost. I am sure you find it very clarifying, so I don't object to you using it. It is just we are not all built like that. I can compare it to music theory since music is something I have some background in. I know how to write music. I know how to play music. I have some basic understandings of music theory (I learned scales, I learned some modes but they never quite clicked for me, I learned to read music---though I've mostly lost that and it takes me forever to figure out sheet music---I learned basic things like chords and intervals.....but mostly I didn't use music theory to write. I tended to think of music i my head and then figure it out on the instrument (and sometimes I would let my hands find their way too). Sometimes though I did draw on music theory. But music theory has its limits. It is basically a language to communicate musical concepts. It isn't the only way musicians communicate with one another. Most people I played music with, unless they went to berkley or something, which most didn't, had formulated other ways of communicating ideas. They might not make immediate sense to a person who is only versed in music theory, but they make sense to the musicians using it. And there are some styles of music, that music theory isn't really good at discussing (music theory is built on European music from about the 17th century and is based on twelve notes---but some styles of music around the world are based on fewer or as many as 22 notes). So I think while an engineering language can be useful, it can also become, at least for me, a bit of a straight jacket. Which is one reason I prefer more open and 'flowery' language, then if people want to know more break down the actual techniques I am using as best I can. Importantly too, as I said before, I don't think we have anything quite like music theory in gaming. We have lots of different camps with their own vocabularies (often at odds with one another and very distrustful of one another) [/QUOTE]
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