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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8238829" data-attributes="member: 6696971"><p>The way I look at it this:</p><p></p><p>* Those who are artists because of savantry or because of something inherent that they cannot deconstruct and then articulate to a group of people who are wanting to learn (I am this way with Jiujitsu...I would NEVER attempt to teach it a la Ryan Hall) are not teachers.</p><p></p><p>These are the absolute tail of the distribution types. The only way they can teach is by merely doing and letting tactile and visual learners assimilate the craft.</p><p></p><p>* Then there are the rest of the population. They learn craft in classes and in conversations by engagement with well-deconstructed, well-articulated, digestible chunks of information.</p><p></p><p>They practice and improve.</p><p></p><p>Rinse/repeat that loop until they’ve attained a level of mastery.</p><p></p><p></p><p>The first group and approach offers very, very little to the faculty of everyone who is not a savant. I think this explains why D&D culture has been plagued by such a dearth of GMs (in proportion to its user base) and such a disproportionate amount of crap GMs; because this Master : Padawan relationship was how the craft was passed down historically (and, simply, it didn’t work at scale and created an enormous amount of discontent). So therefore demystifying the process so that people can actually learn it is how we get better (at large) as a culture of craftsfolk.</p><p></p><p></p><p>TLDR - GMs aren't Jedis and the only Force they wield is the kind that wrests the trajectory of play from the players/system to themselves...and acting like they are Jedis has made our hobby worse than it could be (because it doesn't produce capable Gamesmasters at scale).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8238829, member: 6696971"] The way I look at it this: * Those who are artists because of savantry or because of something inherent that they cannot deconstruct and then articulate to a group of people who are wanting to learn (I am this way with Jiujitsu...I would NEVER attempt to teach it a la Ryan Hall) are not teachers. These are the absolute tail of the distribution types. The only way they can teach is by merely doing and letting tactile and visual learners assimilate the craft. * Then there are the rest of the population. They learn craft in classes and in conversations by engagement with well-deconstructed, well-articulated, digestible chunks of information. They practice and improve. Rinse/repeat that loop until they’ve attained a level of mastery. The first group and approach offers very, very little to the faculty of everyone who is not a savant. I think this explains why D&D culture has been plagued by such a dearth of GMs (in proportion to its user base) and such a disproportionate amount of crap GMs; because this Master : Padawan relationship was how the craft was passed down historically (and, simply, it didn’t work at scale and created an enormous amount of discontent). So therefore demystifying the process so that people can actually learn it is how we get better (at large) as a culture of craftsfolk. TLDR - GMs aren't Jedis and the only Force they wield is the kind that wrests the trajectory of play from the players/system to themselves...and acting like they are Jedis has made our hobby worse than it could be (because it doesn't produce capable Gamesmasters at scale). [/QUOTE]
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What is the point of GM's notes?
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