Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8238860" data-attributes="member: 6696971"><p>Here is an example of D&D's metaphorical approach to language (the "natural language" focus of D&D 5e would be another example) causing harm to the player-base.</p><p></p><p>Its an example from a game I love:</p><p></p><p>"Skip the gate guards and get to the fun!"</p><p></p><p>Remember that one from D&D 4e?</p><p></p><p>Well, that one caused a hell of a stir...and it didn't actually technically help a great deal of people. I mean, a lot of people were all "BUT I LIKE GATE GUARD CONFLICTS, SCREW YOU!"</p><p></p><p>But they weren't saying that gate guards aren't fun. What they were saying was, for this game, "at every moment, drive play toward conflict" or "cut to the action." The first of those axioms is from Vincent Baker in Dogs in the Vineyard. The second of those axioms is from a myriad of games including John Harper in Blades in the Dark.</p><p></p><p>THAT is what they were trying to say. But they said something that was crappy instead because (a) it unnecessarily incited people while (b) simultaneously not explaining exactly what the hell they were saying in a concise, technical manner.</p><p></p><p>Gate guards can be conflict. Gate guards can be action. But a lot of time in D&D, they're just color and characteriation. For <em>this </em>game (D&D 4e), everything on screen, every moment of play should be conflict/action...so if you have gate guards...make sure they're <em>bite </em>and note <em>all bark </em>(yes, the metaphorical language here is meant to be ironic)!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8238860, member: 6696971"] Here is an example of D&D's metaphorical approach to language (the "natural language" focus of D&D 5e would be another example) causing harm to the player-base. Its an example from a game I love: "Skip the gate guards and get to the fun!" Remember that one from D&D 4e? Well, that one caused a hell of a stir...and it didn't actually technically help a great deal of people. I mean, a lot of people were all "BUT I LIKE GATE GUARD CONFLICTS, SCREW YOU!" But they weren't saying that gate guards aren't fun. What they were saying was, for this game, "at every moment, drive play toward conflict" or "cut to the action." The first of those axioms is from Vincent Baker in Dogs in the Vineyard. The second of those axioms is from a myriad of games including John Harper in Blades in the Dark. THAT is what they were trying to say. But they said something that was crappy instead because (a) it unnecessarily incited people while (b) simultaneously not explaining exactly what the hell they were saying in a concise, technical manner. Gate guards can be conflict. Gate guards can be action. But a lot of time in D&D, they're just color and characteriation. For [I]this [/I]game (D&D 4e), everything on screen, every moment of play should be conflict/action...so if you have gate guards...make sure they're [I]bite [/I]and note [I]all bark [/I](yes, the metaphorical language here is meant to be ironic)! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top