Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8238995" data-attributes="member: 5142"><p>I have read through your posts, and I'm thankful for all that you posted clarifying your approach. I feel that we are approaching some progress in our discussion, which is always welcome. Some of my own personal takes to those posts have already been said by [USER=16586]@Campbell[/USER], so I would mostly be repeating things. </p><p></p><p>This is a fairly nice summation of the underlying process though. However, here this does make it metaphorically sound like "GM as spirit medium" or "GM as telephone operator." In order to engage the world, the players are primarily engaging the GM in order to decipher and interact with the apparitional fiction. IMO, this post also shows that there is a difference between "GM as spirit medium" who prioritizes a living world and one who does not. Also, this somewhat comes across as "playing to discover what the GM is thinking," where "playing to discover the world" for players requires first "playing the GM," which is a situation I think nearly all of us have experienced firsthand. </p><p></p><p>[USER=6696971]@Manbearcat[/USER]'s whole "Setting Solitaire" analogy does seem apt. A lot of sandbox games, including Kevin Crawford's fantastic distillation thereof, focus on providing the GM with tools to help support their role in generating a sandbox campaign. When we look at what those tools are doing, many of those tools are a lot about generating/running kingdoms, factions, and NPCs in the background of and (at least partially) independent of the PCs. The PCs may affect through their actions which things get generated by the GM first, but the GM is still running other setting programs in the background until the PCs decide to engage them. This also seems fairly contingent with what [USER=29398]@Lanefan[/USER]'s approach where the setting is much bigger than and self-reliant from the PCs.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8238995, member: 5142"] I have read through your posts, and I'm thankful for all that you posted clarifying your approach. I feel that we are approaching some progress in our discussion, which is always welcome. Some of my own personal takes to those posts have already been said by [USER=16586]@Campbell[/USER], so I would mostly be repeating things. This is a fairly nice summation of the underlying process though. However, here this does make it metaphorically sound like "GM as spirit medium" or "GM as telephone operator." In order to engage the world, the players are primarily engaging the GM in order to decipher and interact with the apparitional fiction. IMO, this post also shows that there is a difference between "GM as spirit medium" who prioritizes a living world and one who does not. Also, this somewhat comes across as "playing to discover what the GM is thinking," where "playing to discover the world" for players requires first "playing the GM," which is a situation I think nearly all of us have experienced firsthand. [USER=6696971]@Manbearcat[/USER]'s whole "Setting Solitaire" analogy does seem apt. A lot of sandbox games, including Kevin Crawford's fantastic distillation thereof, focus on providing the GM with tools to help support their role in generating a sandbox campaign. When we look at what those tools are doing, many of those tools are a lot about generating/running kingdoms, factions, and NPCs in the background of and (at least partially) independent of the PCs. The PCs may affect through their actions which things get generated by the GM first, but the GM is still running other setting programs in the background until the PCs decide to engage them. This also seems fairly contingent with what [USER=29398]@Lanefan[/USER]'s approach where the setting is much bigger than and self-reliant from the PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top