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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8239026" data-attributes="member: 85555"><p>Also I want to be clear about something I just said: I think one could probably have a sandbox where the NPCs acted at dramatically appropriate moments, but I don't know how you would do it while avoiding the problem of it feeling like the NPC is just waiting for the players to show up at the lair at the right time, or the NPC is destined to appear at a dramatic moment regardless of what choices the players have made. I like to do genre, but this is one area I have been cautious around because, at least as far as I can see, it seems to undermine some of the living world assumptions I find important. I just might have not thought about it enough. Maybe someone has tackled this issue. What I find tends to happen with genre in sandboxes I run, is there are genre features and logic you can easily pull into a living world sandbox, and there are some that feel at odds with the core idea. I don't think it is a choice between 'historical realism' on one hand and 'flash gordon' on the other though</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239026, member: 85555"] Also I want to be clear about something I just said: I think one could probably have a sandbox where the NPCs acted at dramatically appropriate moments, but I don't know how you would do it while avoiding the problem of it feeling like the NPC is just waiting for the players to show up at the lair at the right time, or the NPC is destined to appear at a dramatic moment regardless of what choices the players have made. I like to do genre, but this is one area I have been cautious around because, at least as far as I can see, it seems to undermine some of the living world assumptions I find important. I just might have not thought about it enough. Maybe someone has tackled this issue. What I find tends to happen with genre in sandboxes I run, is there are genre features and logic you can easily pull into a living world sandbox, and there are some that feel at odds with the core idea. I don't think it is a choice between 'historical realism' on one hand and 'flash gordon' on the other though [/QUOTE]
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What is the point of GM's notes?
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