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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8239219" data-attributes="member: 6696971"><p>Good post broadly.</p><p></p><p>Just a couple things:</p><p></p><p>1) The way I write and the way I talk when I’m analyzing any subject isn’t remotely the same way I run games. I probably talk and think and write (short-hand) about 3-4 different ways depending upon what I’m doing.</p><p></p><p>So here I’m just saying that a certain sort of faculty with language (the type you’re talking about here) is no indicator of the ability to run games well.</p><p></p><p>Theatrical ability (or lack there of) isn’t either.</p><p></p><p>2) </p><p></p><p>*Creativity</p><p></p><p>* Empathy and the ability to read social cues</p><p></p><p>* Efficiency in language</p><p></p><p>* Comprehension and information uptake (the ability to be mentally disciplined/organized/coherent)</p><p></p><p>* The ability to mentally cross-reference and integrate multiple axes of information simultaneously</p><p></p><p>Those are all key areas of GMing aptitude. My position is that your self-described aptitude make you more “gifted” in these things. The last 2 are skills that need to be honed. By anyone and everyone GMing. There are only a few ways to get better at those:</p><p></p><p>* Exposure to cognitive frameworks + tricks and training</p><p></p><p>* Practice, structure, and discipline </p><p></p><p>Put another way, “practice doesn’t make perfect...perfect practice makes perfect.”</p><p></p><p>That is why my interest lies in making this area improved for all TTRPG players and would-be GMs especially.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8239219, member: 6696971"] Good post broadly. Just a couple things: 1) The way I write and the way I talk when I’m analyzing any subject isn’t remotely the same way I run games. I probably talk and think and write (short-hand) about 3-4 different ways depending upon what I’m doing. So here I’m just saying that a certain sort of faculty with language (the type you’re talking about here) is no indicator of the ability to run games well. Theatrical ability (or lack there of) isn’t either. 2) *Creativity * Empathy and the ability to read social cues * Efficiency in language * Comprehension and information uptake (the ability to be mentally disciplined/organized/coherent) * The ability to mentally cross-reference and integrate multiple axes of information simultaneously Those are all key areas of GMing aptitude. My position is that your self-described aptitude make you more “gifted” in these things. The last 2 are skills that need to be honed. By anyone and everyone GMing. There are only a few ways to get better at those: * Exposure to cognitive frameworks + tricks and training * Practice, structure, and discipline Put another way, “practice doesn’t make perfect...perfect practice makes perfect.” That is why my interest lies in making this area improved for all TTRPG players and would-be GMs especially. [/QUOTE]
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What is the point of GM's notes?
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