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What is the point of GM's notes?
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<blockquote data-quote="Manbearcat" data-source="post: 8239427" data-attributes="member: 6696971"><p>Barrier, eh?</p><p></p><p>Well, I think you're going to have to explain two things:</p><p></p><p>1) How is it that the entire world of sport and martial arts and artisans/tradesfolk (from dance to boxing to smithing to football (both) to hockey to basketball to knitting to climbing to cobbling to skateboarding to golfing to woodworking to archery to running to weightlifting to baseball to wrestling to pommel horse to cheesemaking to pole vault etc etc etc etc) have created functional athletes/artisans in the billions (at least 1/4 of the world population is capable in some kind of martial affair or physical trade) range...that don't quit? Its because humankind has developed a tried and true methodology (as I depicted above) that has been passed down through the ages...that spans all cultures (the overwhelming number of which were indendent from one another).</p><p></p><p>2) Why is it that TTRPGs (D&D in particular) has failed miserably over its 40 year arc at pulling anything even close to a 10 % rate of functional GMs out of its population? I don't know what you guys see, but in my life (physically...I'm not talking about on here or the folks I'm playing games with virtually), I've encountered about 400 TTRPG participants. Of those participants, only about 25 or so have appreciably tried their hands at GMing for anything approaching a duration sufficient to say "I'm a GM." Of those 25, not even half are functional to good (and several of those are oblivious to that fact and completely unwilling or incapable of acknowledging their weaknesses and working on them). So my guess is 10/400ish. That is a <em>dreadful </em>ratio by comparison to (1) above.</p><p></p><p>It seems like where "the barriers" need to be sussed out is in (2) above (and, again, I'd say that the daylight between the two is likely to be found in what I wrote above on it). Humankind has done a comparatively excellent job at solving the athlete/artisan/martial artist problem.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8239427, member: 6696971"] Barrier, eh? Well, I think you're going to have to explain two things: 1) How is it that the entire world of sport and martial arts and artisans/tradesfolk (from dance to boxing to smithing to football (both) to hockey to basketball to knitting to climbing to cobbling to skateboarding to golfing to woodworking to archery to running to weightlifting to baseball to wrestling to pommel horse to cheesemaking to pole vault etc etc etc etc) have created functional athletes/artisans in the billions (at least 1/4 of the world population is capable in some kind of martial affair or physical trade) range...that don't quit? Its because humankind has developed a tried and true methodology (as I depicted above) that has been passed down through the ages...that spans all cultures (the overwhelming number of which were indendent from one another). 2) Why is it that TTRPGs (D&D in particular) has failed miserably over its 40 year arc at pulling anything even close to a 10 % rate of functional GMs out of its population? I don't know what you guys see, but in my life (physically...I'm not talking about on here or the folks I'm playing games with virtually), I've encountered about 400 TTRPG participants. Of those participants, only about 25 or so have appreciably tried their hands at GMing for anything approaching a duration sufficient to say "I'm a GM." Of those 25, not even half are functional to good (and several of those are oblivious to that fact and completely unwilling or incapable of acknowledging their weaknesses and working on them). So my guess is 10/400ish. That is a [I]dreadful [/I]ratio by comparison to (1) above. It seems like where "the barriers" need to be sussed out is in (2) above (and, again, I'd say that the daylight between the two is likely to be found in what I wrote above on it). Humankind has done a comparatively excellent job at solving the athlete/artisan/martial artist problem. [/QUOTE]
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