Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8239543" data-attributes="member: 85555"><p>These conversations always jump the shark because a point about something is made, away from the initial claim or in defense of it, and we start talking about that. This simply started with a rejection of the label "discovering what is in the GM's notes" and then became a kind of playstyle debate. </p><p></p><p>I think that is because things keep getting shifted to one of two extremes (real world physics or completely hand wavy, game physics). I think we've had this part of this conversation many times, where my side usually takes the position that the aim is to create a believable world, your side asserts that's impossible because of real world physics, we say the bar isn't that high, and then there is confusion (because it seems to be assumed we are no longer really striving for realness). I've used the term believability many times here to express what I am talking about. No one is arguing that the GM ought be a physics engine. That would basically be impossible. But the GM can be logical, emulate the kinds of things that we see in the real world, and make sure there is a kind of cause and effect with minimal loss of continuity. If you need think of it as multiple tiers or as a spectrum: totally unrealistic cartoony worlds--pure genre emulating worlds--grounded believable worlds--worlds heavily grounded in science*--unattainable physics engine worlds. Another way to think of it is "what franchise are we in?". </p><p></p><p>*Where the GM takes great pains to reflect as much real world stuff in his or her tables, in the mechanics etc (one version of this would be RPGs that are very heavy on simulating real life, and/or GMs who include things like plate tectonics, wind currents, climate maps, etc in their world building, and use as much real world data in getting the probability of their tables right.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239543, member: 85555"] These conversations always jump the shark because a point about something is made, away from the initial claim or in defense of it, and we start talking about that. This simply started with a rejection of the label "discovering what is in the GM's notes" and then became a kind of playstyle debate. I think that is because things keep getting shifted to one of two extremes (real world physics or completely hand wavy, game physics). I think we've had this part of this conversation many times, where my side usually takes the position that the aim is to create a believable world, your side asserts that's impossible because of real world physics, we say the bar isn't that high, and then there is confusion (because it seems to be assumed we are no longer really striving for realness). I've used the term believability many times here to express what I am talking about. No one is arguing that the GM ought be a physics engine. That would basically be impossible. But the GM can be logical, emulate the kinds of things that we see in the real world, and make sure there is a kind of cause and effect with minimal loss of continuity. If you need think of it as multiple tiers or as a spectrum: totally unrealistic cartoony worlds--pure genre emulating worlds--grounded believable worlds--worlds heavily grounded in science*--unattainable physics engine worlds. Another way to think of it is "what franchise are we in?". *Where the GM takes great pains to reflect as much real world stuff in his or her tables, in the mechanics etc (one version of this would be RPGs that are very heavy on simulating real life, and/or GMs who include things like plate tectonics, wind currents, climate maps, etc in their world building, and use as much real world data in getting the probability of their tables right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top