Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 8239627" data-attributes="member: 85555"><p>This sort of thing totally depends on what the group is trying to do. That isn't the level of realism I normally strive for. Like I said I establish what franchise I am in, and for what I normally run, wuxia, I don't need to bring in a real world physics book (I just want a consistent believable world and characters). But I have gamed with people who get into these sorts of things in great detail. Not pulling out a physics book, but having very high expectations when it comes to things like how trade operates in a particular culture and time (even if we are using an analogue). In those instances I have always been happy to do my research to help meet that expectation. I hate sailing. I hate water. I don't normally think about boats much. But I had a player who kept asking me all kinds of details about the ships whenever they traveled in my Rome campaign (he was very particular about cargo capacity as I recall), so I boned up on ancient ships (found a great history book on the subject and some articles) and started catering more to those kinds of expectations. Normally this is not a level of detail I'd be overly concerned with, but it mattered to this player and he didn't make a stink about it (he understood I didn't know much about ancient ship cargo capacities---but I think he appreciated me taking some time to bring the campaign up to speed in that respect). That said, if he were in my wuxia campaign, there is so much more to focus on in terms of tracking martial arts manuals, techniques, etc, I would probably have said 'we can just hand wave that kind of thing or arbitrarily select something.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239627, member: 85555"] This sort of thing totally depends on what the group is trying to do. That isn't the level of realism I normally strive for. Like I said I establish what franchise I am in, and for what I normally run, wuxia, I don't need to bring in a real world physics book (I just want a consistent believable world and characters). But I have gamed with people who get into these sorts of things in great detail. Not pulling out a physics book, but having very high expectations when it comes to things like how trade operates in a particular culture and time (even if we are using an analogue). In those instances I have always been happy to do my research to help meet that expectation. I hate sailing. I hate water. I don't normally think about boats much. But I had a player who kept asking me all kinds of details about the ships whenever they traveled in my Rome campaign (he was very particular about cargo capacity as I recall), so I boned up on ancient ships (found a great history book on the subject and some articles) and started catering more to those kinds of expectations. Normally this is not a level of detail I'd be overly concerned with, but it mattered to this player and he didn't make a stink about it (he understood I didn't know much about ancient ship cargo capacities---but I think he appreciated me taking some time to bring the campaign up to speed in that respect). That said, if he were in my wuxia campaign, there is so much more to focus on in terms of tracking martial arts manuals, techniques, etc, I would probably have said 'we can just hand wave that kind of thing or arbitrarily select something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is the point of GM's notes?
Top