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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8239635" data-attributes="member: 85555"><p>Part of the problem is you are focused on believability which is just one aspect of what I am talking about. If it turns out we don't actually disagree about anything, I would certainly welcome that. But you push back enough against my thoughts on sandbox, living world, sometimes even telling me what I say I am doing is an impossibility, that I think we must disagree here. The point of living world isn't just to make a believable world, but to make a world that is moving around the characters and feels external to them. The living part means the NPCs for example are not tethered to a particular place, are acting like PCs and doing things, responding to the players, etc. And this kind of thing, when you play it out, can produce a very consistent world experience (the players kill Scholar Han's wife; scholar Han goes to Iron God Meng then next day and hires him and his men to help track down and kill the PCs; The PCs learn Iron God Meng is after them and try to negotiate with him, outbidding Scholar Han; humiliated once again, Scholar Han decides to go into seclusion and try to achieve a martial arts break through so he is powerful enough to take on the party himself, etc)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239635, member: 85555"] Part of the problem is you are focused on believability which is just one aspect of what I am talking about. If it turns out we don't actually disagree about anything, I would certainly welcome that. But you push back enough against my thoughts on sandbox, living world, sometimes even telling me what I say I am doing is an impossibility, that I think we must disagree here. The point of living world isn't just to make a believable world, but to make a world that is moving around the characters and feels external to them. The living part means the NPCs for example are not tethered to a particular place, are acting like PCs and doing things, responding to the players, etc. And this kind of thing, when you play it out, can produce a very consistent world experience (the players kill Scholar Han's wife; scholar Han goes to Iron God Meng then next day and hires him and his men to help track down and kill the PCs; The PCs learn Iron God Meng is after them and try to negotiate with him, outbidding Scholar Han; humiliated once again, Scholar Han decides to go into seclusion and try to achieve a martial arts break through so he is powerful enough to take on the party himself, etc) [/QUOTE]
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What is the point of GM's notes?
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