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What is the point of GM's notes?
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<blockquote data-quote="Bedrockgames" data-source="post: 8239826" data-attributes="member: 85555"><p>When I think of GM driven, I think of something like a linear adventure path or a plot driven adventure (like 90s storyteller). I see living world sandboxes as more back and forth, where the GM actually kind of hangs back once things really get going on their own (it is ultimately an interplay between GM and Players: not one side). But I don't know what a No Myth game is, so not sure about that one. </p><p></p><p>You accomplish it playing him the same way players play PCs. There isn't really a magic procedure here beyond asking yourself questions and answering them (and applying any procedures or rolls you think are needed). It is more like the players go to the village and one of them gets in a fight with Scholar Han and his wife. The fight plays out according to the rules of the game, and scholar hans wife is killed, while Scholar Han runs away. At that point you ask yourself: what is Scholar Han doing? Based on what I know of him, I sure he will want revenge, but I know he is going to be a bit clever about it, so given what he knows of the area, going to Iron God Meng. Then the players go about their business and do whatever they are doing. During that time I am periodically. Maybe the next day the players have gone to Mai Cun to attempt to join the 87 Killers Gang. Checking in with Scholar Han, I see (Tung-On, where Iron God Meng lives) is about a day away; so Scholar Han is probably trying to convince Iron God Meng to turn help him get revenge against the PCs. He offers him funding for his organization to persuade him. This might become more involved (for example I may think that Iron God Meng would want Scholar Han to prove his worth first, or that there is even a possibility he would say no, despite the money) but let's say for the sake of argument he goes along with it. Now Scholar Han needs to find out where the PCs are and try to organize an ambush against them with Iron God Meng and his men. So I'd probably have him make a roll based on what kind of information network or connections he has OR I would have him make a knowledge roll related to the Martial World (to reflect him going to various people he might know in town who have heard rumors). I'd give him a roll a day and when he succeeds he may learn they were in Tung On asking about the 87 killers. Let's say that he succeeded on the 4th day, he'd go to Mai Cun and it would probably become a question fo competing survival rolls to see if he sees them first or if they see him first. And once there what the PCs have been doing will matter a great deal, if they manage to become part of the 87 killers organization for example, I think its possible Iron God Meng would withdraw his support. If that happens, the emerald monks are nearby so Scholar Han might hire them to send an assassin after the party. It is a little hard to say how all this will play out at each stage though because so much of it is dependent on what the players are doing. But let's say they haven't joined the 87 killers, its possible Iron God Meng, Scholar Han and some of Iron God Mengs men surround the party as they are walking through the city (or maybe they choose to strike them at night in an inn room). However if the players saw them first, that might change things and it could be the players either striking first or trying to lose them. If they've joined the 87 killers then I would have to wait a bit to see what the players are doing, what Scholar Han is able to learn about them and then see if he is able to find a good opportunity for sending assassins after them (for example if the players go on a mission for Lady Eighty Seven after joining the 87 killers, maybe Han learns about that and directs the assassin at them at that time) </p><p></p><p>The point of all this isn't that there is any particular technique to use, just that you play Han like a PC, accounting for his skills and his intelligence, social standing (Scholar Han passed the imperial exams), etc.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8239826, member: 85555"] When I think of GM driven, I think of something like a linear adventure path or a plot driven adventure (like 90s storyteller). I see living world sandboxes as more back and forth, where the GM actually kind of hangs back once things really get going on their own (it is ultimately an interplay between GM and Players: not one side). But I don't know what a No Myth game is, so not sure about that one. You accomplish it playing him the same way players play PCs. There isn't really a magic procedure here beyond asking yourself questions and answering them (and applying any procedures or rolls you think are needed). It is more like the players go to the village and one of them gets in a fight with Scholar Han and his wife. The fight plays out according to the rules of the game, and scholar hans wife is killed, while Scholar Han runs away. At that point you ask yourself: what is Scholar Han doing? Based on what I know of him, I sure he will want revenge, but I know he is going to be a bit clever about it, so given what he knows of the area, going to Iron God Meng. Then the players go about their business and do whatever they are doing. During that time I am periodically. Maybe the next day the players have gone to Mai Cun to attempt to join the 87 Killers Gang. Checking in with Scholar Han, I see (Tung-On, where Iron God Meng lives) is about a day away; so Scholar Han is probably trying to convince Iron God Meng to turn help him get revenge against the PCs. He offers him funding for his organization to persuade him. This might become more involved (for example I may think that Iron God Meng would want Scholar Han to prove his worth first, or that there is even a possibility he would say no, despite the money) but let's say for the sake of argument he goes along with it. Now Scholar Han needs to find out where the PCs are and try to organize an ambush against them with Iron God Meng and his men. So I'd probably have him make a roll based on what kind of information network or connections he has OR I would have him make a knowledge roll related to the Martial World (to reflect him going to various people he might know in town who have heard rumors). I'd give him a roll a day and when he succeeds he may learn they were in Tung On asking about the 87 killers. Let's say that he succeeded on the 4th day, he'd go to Mai Cun and it would probably become a question fo competing survival rolls to see if he sees them first or if they see him first. And once there what the PCs have been doing will matter a great deal, if they manage to become part of the 87 killers organization for example, I think its possible Iron God Meng would withdraw his support. If that happens, the emerald monks are nearby so Scholar Han might hire them to send an assassin after the party. It is a little hard to say how all this will play out at each stage though because so much of it is dependent on what the players are doing. But let's say they haven't joined the 87 killers, its possible Iron God Meng, Scholar Han and some of Iron God Mengs men surround the party as they are walking through the city (or maybe they choose to strike them at night in an inn room). However if the players saw them first, that might change things and it could be the players either striking first or trying to lose them. If they've joined the 87 killers then I would have to wait a bit to see what the players are doing, what Scholar Han is able to learn about them and then see if he is able to find a good opportunity for sending assassins after them (for example if the players go on a mission for Lady Eighty Seven after joining the 87 killers, maybe Han learns about that and directs the assassin at them at that time) The point of all this isn't that there is any particular technique to use, just that you play Han like a PC, accounting for his skills and his intelligence, social standing (Scholar Han passed the imperial exams), etc. [/QUOTE]
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